Version: (using Devel) Installed from: Compiled sources Dragging a plasmoid from the desktop onto panel is missing a visual feedback before you actually drop.
I know. somewhere on my computer, I have notes on how to add such feedback. if you're interested in implementing this I can send you a copy.
Could you share those notes ? Maybe I'd like to try :) Thanks!
hmm. I don't have as many notes as I thought I had. basically the idea is, when an applet is dragged out of the containment it's in, we make a little floating corona, move the applet there, make that follow the mouse, move the applet back to a desktop containment when we mouse over one, etc... 03:46 < fredrikh> Chani: you have to create a borderless toplevel argb window, render the plasmoid into it, and thenmove the window when the cursor moves 03:55 < aseigo> Chani: should be easy enough by creating a Plasma::View and putting the item in it ... only trick ismoving the item on the scene somewhere that isn't visible via the other views... otherwise, it's much like plasmoidviewer 03:55 < aseigo> Chani: hm.. actually 03:55 < aseigo> Chani: you could even just move it to a whole new Corona for that matter until drop 03:55 < aseigo> a little heavy, but shouldn't be too bad 03:56 < aseigo> of course, on drop fail it would need to return to it's original home 04:12 < Chani> aseigo: what worries me most is whether events will be reliable enough for me to know when to move the applet between the desktop and its own little floaty thing. do you think that might be a pain like knowing when to draw applethandles is? 04:13 < Chani> oh, and if it's rotated and composit is off it'll be surrounded by an ugly black box, won't it? 04:14 < fredrikh> Chani: you could perhaps work around that by setting a mask on window 04:17 < ruphy> Chani: btw, ask pinheiro about the visual feedback... I know it, but he's the most appropriate to explain it
There is visual feedback now