Bug 157590 - At times, it's hard to predict where the torpedo is going
Summary: At times, it's hard to predict where the torpedo is going
Status: RESOLVED FIXED
Alias: None
Product: knavalbattle
Classification: Applications
Component: general (show other bugs)
Version: unspecified
Platform: Compiled Sources Linux
: NOR normal
Target Milestone: ---
Assignee: Paolo Capriotti
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2008-02-10 11:52 UTC by Luciano Montanaro
Modified: 2008-04-15 20:45 UTC (History)
0 users

See Also:
Latest Commit:
Version Fixed In:


Attachments

Note You need to log in before you can comment on or make changes to this bug.
Description Luciano Montanaro 2008-02-10 11:52:01 UTC
Version:            (using Devel)
Installed from:    Compiled sources

When clicking on the board to place a torpedo, it is possible that it will be placed at a coordinate that is not the one expected.

This happens when the mouse pointer is near the boundary between two rows or columns. Since there are no clues to where these boundaries lies, it may happen that the pointer is just one pixel over the boundary, and the torpedo will be misplaced.

This can be solved by showing some graphic hint at where the torpedo will appear.
Comment 1 GnuShi 2008-04-15 20:20:54 UTC
Hi!

There is now an optional grid, which may help placing torpedos.

We close this bug now.

Comment 2 Luciano Montanaro 2008-04-15 20:45:21 UTC
> There is now an optional grid, which may help placing torpedos.


Great, thank you very much!