Bug 129228 - version info (kwin4, kshisen) and snakes in ktron
Summary: version info (kwin4, kshisen) and snakes in ktron
Status: RESOLVED FIXED
Alias: None
Product: docs.kde.org
Classification: Websites
Component: general (show other bugs)
Version: unspecified
Platform: Debian testing Linux
: NOR normal
Target Milestone: ---
Assignee: Documentation Editorial Team
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2006-06-16 01:29 UTC by Frederik Schwarzer
Modified: 2006-06-17 11:48 UTC (History)
0 users

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Latest Commit:
Version Fixed In:
Sentry Crash Report:


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Description Frederik Schwarzer 2006-06-16 01:29:33 UTC
Version:            (using KDE KDE 3.5.3)
Installed from:    Debian testing/unstable Packages
OS:                Linux

I messed up some bugreports by putting them in the wrong categories.
I will mark those as RESOLVED and put them here.

k4win: https://bugs.kde.org/show_bug.cgi?id=128724
1. There is a string (#5 in po file) with the wrong version number.
I think there should be no version informations in this part of the documentation, because it's hard to keep them up to date. Maybe you could change it to something more general like "&k4wins; is a four-in-a-row game for &kde;."
2. There is also another string, which should not be there anymore (#83).
This Information is available globally in &install.intro.documentation;.

kshisen: https://bugs.kde.org/show_bug.cgi?id=128729
1. Regarding to all documentation in kdegames, I think it is better to not mention the version number in the short introduction (#8 po-file). Maybe something like "&kshisen; is a Shisen-Sho game for &kde; would be more general and easier to keep up to date. ;)
2. Another thing is in #22: "... uncheck the the option ..." Double "the".
And in #57: "The options will be saved automatically." Here is nothing saved automatically. Maybe an older version did that?

ktron: https://bugs.kde.org/show_bug.cgi?id=128728
The guys (in the movie) drive some kind of motorbikes, they do not ride on snakes. :)
Since the game is named after the movie, the lines should be named something like "vehicles".

Sorry for inconveniences.
Comment 1 Burkhard Lück 2006-06-17 11:48:16 UTC
SVN commit 552279 by lueck:

updated docs, fixed wrong version info + typos etc, thanks to Frederik for the bugreport
BUG:129228

 M  +4 -4      kshisen/index.docbook  
 M  +9 -9      ktron/index.docbook  
 M  +2 -13     kwin4/index.docbook  


--- trunk/KDE/kdegames/doc/kshisen/index.docbook #552278:552279
@@ -27,11 +27,11 @@
 </authorgroup>
 
 
-<date>2005-12-17</date>
+<date>2006-06-17</date>
 <releaseinfo>1.5.1</releaseinfo>
 
 <abstract>
-<para>This Handbook describes &kshisen; Version 1.5.1</para>
+<para>&kshisen; is a game similar to Mahjongg for &kde;.</para>
 </abstract>
 
 <keywordset>
@@ -80,7 +80,7 @@
 clearing all the tiles from the field or reaching a point in the game 
 where no two matching tiles can be connected by three lines.  
 Some games are unsolvable, if you would like to avoid unsolvable 
-games uncheck the the option <guilabel>Allow unsolvable
+games uncheck the option <guilabel>Allow unsolvable
 games</guilabel> in the configuration dialog.</para>
 
 <para>The resulting score <quote>S</quote> is calculated using the
@@ -250,7 +250,7 @@
 <listitem>
 <para>Opens the <link linkend="configuration">configuration
 dialog</link> to change &kshisen; settings.
-The options will be saved automatically.</para></listitem>
+</para></listitem>
 </varlistentry>
 
 </variablelist>
--- trunk/KDE/kdegames/doc/ktron/index.docbook #552278:552279
@@ -402,14 +402,14 @@
 <varlistentry>
 <term><guilabel>Disable acceleration</guilabel></term>
 <listitem><para>Checking this box will disable the acceleration feature - 
-pressing the acceleration key will have no effect, both snakes will always
+pressing the acceleration key will have no effect, both vehicles will always
 travel with constant velocity.</para></listitem>
 </varlistentry>
 
 <varlistentry>
 <term><guilabel>Crash when moving in the opposite direction</guilabel></term>
-<listitem><para>Enable this to make a snake crash into itself as soon as a
-player attempts to move into the opposite direction (&ie; a snake moves left,
+<listitem><para>Enable this to make a vehicle crash into itself as soon as a
+player attempts to move into the opposite direction (&ie; a vehicle moves left,
 and the player tries to move to the right in one step). If this box is
 not checked, nothing happens when a player attempts to move into the opposite
 direction.</para></listitem>
@@ -422,8 +422,8 @@
 
 <varlistentry>
 <term><guilabel>Speed</guilabel></term>
-<listitem><para>Use this slider to define how fast the snakes move; moving the
-slider to the left will make the snakes move slower, moving it to the right
+<listitem><para>Use this slider to define how fast the vehicles move; moving the
+slider to the left will make the vehicles move slower, moving it to the right
 will make them move faster.</para></listitem>
 </varlistentry>
 </variablelist>
@@ -459,7 +459,7 @@
 <varlistentry>
 <term><guilabel>Line style:</guilabel></term>
 <listitem><para>Here you can choose one of four different line styles to be
-used for drawing the snakes. The names of the styles are self-explanatory:
+used for drawing the vehicles. The names of the styles are self-explanatory:
 <guimenuitem>3D Line</guimenuitem>, <guimenuitem>3D Rectangles</guimenuitem>,
 <guimenuitem>Flat</guimenuitem> and <guimenuitem>Circles</guimenuitem>.</para>
 </listitem>
@@ -467,7 +467,7 @@
 
 <varlistentry>
 <term><guilabel>Line Size</guilabel></term>
-<listitem><para>Use this slider to define how broad the trail of a snake should
+<listitem><para>Use this slider to define how broad the trail of a vehicle should
 be. Moving the slider towards the left will make the trail more narrow, moving
 it to the right will result in a wider trail.</para></listitem>
 </varlistentry>
@@ -489,14 +489,14 @@
 <varlistentry>
 <term><guilabel>Player 1 color:</guilabel></term>
 <listitem><para>Click on the colored rectangle to open a color-selection dialog
-which lets you define the color to be used for the snake of the first
+which lets you define the color to be used for the vehicle of the first
 player.</para></listitem>
 </varlistentry>
 
 <varlistentry>
 <term><guilabel>Player 2 color:</guilabel></term>
 <listitem><para>Click on the colored rectangle to open a color-selection dialog
-which lets you define the color to be used for the snake of the second
+which lets you define the color to be used for the vehicle of the second
 player.</para></listitem>
 </varlistentry>
 </variablelist>
--- trunk/KDE/kdegames/doc/kwin4/index.docbook #552278:552279
@@ -29,12 +29,12 @@
     
 <legalnotice>&FDLNotice;</legalnotice>
 
-<date>2006-01-13</date>
+<date>2006-06-17</date>
 <releaseinfo>1.1.0</releaseinfo>
 
 <abstract>
 <para>
-This documentation describes &k4wins; version 1.0.0</para>
+&k4wins; is a four-in-a-row game for &kde;.</para>
 </abstract>
 
 <keywordset>
@@ -417,17 +417,6 @@
 
 </sect1>
 
-<sect1 id="requirements">
-<title>Requirements</title>
-
-<para>
-In order to successfully compile &k4wins;, you need &kde; 2.0
-</para>
-
-<para>
-All required libraries as well as &k4wins; itself can be found on &kde-ftp;.</para>
-</sect1>
-
 <sect1 id="compilation">
 <title>Compilation and Installation</title>