Summary: | Terrain is partially cut off | ||
---|---|---|---|
Product: | [Applications] boson | Reporter: | Andreas Beckermann <b_mann> |
Component: | Editor | Assignee: | The Boson Team <boson-bugs> |
Status: | RESOLVED FIXED | ||
Severity: | normal | CC: | benadler |
Priority: | HI | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | unspecified | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: |
Description
Andreas Beckermann
2003-12-25 20:49:54 UTC
Can you please give me more information on this? Which map? How is the camera rotated? Did you zoom out? How far? Screenshot? CU Andi No, it's not far plane. The problem is that z != 0 is not supported my methods which calculate which cells have to be rendered. Unless somebody has a better idea, I'll probably change it to use quadtree instead, but don't expect this anytime soon (at least not in a month), _maybe_ I'll do it for 0.10. Rivo Yes, it is the far plane. Happens for big maps only, when zoomed out very far. Verify with your favourite 500x500 map, move the camera so that the map fills the entire screen (and will still do so after zooming) and then zoom out as far as possible. CU Andi Fixed CU Andi |