Summary: | boson cannot render terrain | ||
---|---|---|---|
Product: | [Applications] boson | Reporter: | Mario Girlando <mgtanis> |
Component: | general | Assignee: | The Boson Team <boson-bugs> |
Status: | RESOLVED FIXED | ||
Severity: | normal | ||
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | unspecified | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Attachments: | this screenshot shows the problem I reported |
Description
Mario Girlando
2003-12-11 20:14:12 UTC
thats a very strange problem and should of course not happen. Does it happen every time you start the game? For every map? CU Andi I'm seeing this too, but I get different error messages. When loading map textures, many of the following error messages appear: Boson Textures: [void BosonTextureArray::init()] Boson Textures: ERROR: [static bool BosonTextureArray::createTexture(const QImage &, unsigned int, bool = true, bool = false)] OpenGL Error when loading texture 205 Jfyi, I'm using the tdfx driver in 16 bit mode (voodoo3). Leo: Your problem is that the voodoo3 card did not support textures bigger than 256x256. You can solve this by reducing the size of the textures $KDEDIR/share/apps/boson/themes/grounds/earth/*.jpg to something like e.g. 128x128 or even less. (e.g. using gimp) You will most probably have the same problem with some of the model textures - you can scale the images in $KDEDIR/share/apps/boson/themes/textures/ down as well to solve this. CU Andi I have an Hercules 3dProphet II MX video card (GeForce 2 chipset) and I'm running Nvidia drivers (build 4496). As for comment #1, this behaviour happens with every map I've tried (about 3/4 of them). Is there any particular map I should test with? I am also adding a screenshot attachment that shows the problem. I just noticed that the game renders 1 terrain square under one of the structures. Created attachment 3936 [details]
this screenshot shows the problem I reported
Mario: Hi again. Sorry for the late answer, I have somehow missed your reply. Please try to resize the window. Your screenshot shows that only the top-left cell is drawn, which indicates that screen width/height aren't used correctly. (don't use minimize/maximize/iconify, they are usually special cases. use usual resizing) CU Andi Hi We're using a completely new algorithm for creating the list of visible cells which doesn't have this problem anymore, so I am closing this bug now. The new code will be in 0.10. CU Andi |