Version: 0.9.1 (using KDE 3.1.4) Installed from: (3.0) Compiler: gcc version 2.95.4 20011002 (Debian prerelease) OS: Linux (i686) release 2.4.23 The game does not render the terrain, but the units are rendered correctly. My konsole window fills with messages such as boson: ERROR: [void BoGroundRenderer::calculateWorldRect(const QRect &, int, int, float *, float *, float *, float *)] oops null next/previous pointer (pass1) boson: [unsigned int BoGroundRenderer::renderCells(const BosonMap *)] generating cell list over and over.
thats a very strange problem and should of course not happen. Does it happen every time you start the game? For every map? CU Andi
I'm seeing this too, but I get different error messages. When loading map textures, many of the following error messages appear: Boson Textures: [void BosonTextureArray::init()] Boson Textures: ERROR: [static bool BosonTextureArray::createTexture(const QImage &, unsigned int, bool = true, bool = false)] OpenGL Error when loading texture 205 Jfyi, I'm using the tdfx driver in 16 bit mode (voodoo3).
Leo: Your problem is that the voodoo3 card did not support textures bigger than 256x256. You can solve this by reducing the size of the textures $KDEDIR/share/apps/boson/themes/grounds/earth/*.jpg to something like e.g. 128x128 or even less. (e.g. using gimp) You will most probably have the same problem with some of the model textures - you can scale the images in $KDEDIR/share/apps/boson/themes/textures/ down as well to solve this. CU Andi
I have an Hercules 3dProphet II MX video card (GeForce 2 chipset) and I'm running Nvidia drivers (build 4496). As for comment #1, this behaviour happens with every map I've tried (about 3/4 of them). Is there any particular map I should test with? I am also adding a screenshot attachment that shows the problem. I just noticed that the game renders 1 terrain square under one of the structures.
Created attachment 3936 [details] this screenshot shows the problem I reported
Mario: Hi again. Sorry for the late answer, I have somehow missed your reply. Please try to resize the window. Your screenshot shows that only the top-left cell is drawn, which indicates that screen width/height aren't used correctly. (don't use minimize/maximize/iconify, they are usually special cases. use usual resizing) CU Andi
Hi We're using a completely new algorithm for creating the list of visible cells which doesn't have this problem anymore, so I am closing this bug now. The new code will be in 0.10. CU Andi