Bug 58243

Summary: Boson freezes after some seconds of playing
Product: [Applications] boson Reporter: Felix Seeger <felix.seeger>
Component: generalAssignee: The Boson Team <boson-bugs>
Status: RESOLVED WORKSFORME    
Severity: normal    
Priority: NOR    
Version: unspecified   
Target Milestone: ---   
Platform: unspecified   
OS: Linux   
Latest Commit: Version Fixed In:

Description Felix Seeger 2003-05-08 19:28:55 UTC
Version:           0.9pre (using KDE 3.1.9)
Compiler:          gcc version 3.2.3
OS:          Linux (i686) release 2.4.21-pre7

Latest cvs
I started "The Pass" and build a comsat. The comsat wasn't finished (some seconds after game start) and boson stopped doing anything except this on the console:

boson: [void BosonOrderWidget::setOrderButtons(QValueList<BoSpecificAction>)] 8 actions
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonCommandFrameBase::slotUpdateProductionOptions()]
boson: [virtual void BosonCommandFrame::setProduction(Unit*)]
boson: [void BosonOrderWidget::setOrderButtons(QValueList<BoSpecificAction>)] 8 actions
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonOrderButton::setAction(const BoSpecificAction&)] Setting action
boson: [void BosonCommandFrameBase::slotUpdateProductionOptions()]
boson: [virtual void BosonCommandFrame::setProduction(Unit*)]
...
...

I wasn't able to reproduce this a second time :(
Comment 1 Andreas Beckermann 2003-12-20 20:58:22 UTC
AFAIK this hasn't happened again, so I am closing this now.