Summary: | Units sometimes don't move | ||
---|---|---|---|
Product: | [Applications] boson | Reporter: | Felix Seeger <felix.seeger> |
Component: | general | Assignee: | The Boson Team <boson-bugs> |
Status: | RESOLVED FIXED | ||
Severity: | normal | ||
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | unspecified | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: |
Description
Felix Seeger
2002-12-25 02:08:05 UTC
Should be fixed now. Please test. Experimental worked for me at least. Rivo No, you can see the bug when you try to move the ships on exp1 on the right side. boson: [void Boson::networkTransmission(QDataStream &, int, unsigned int, unsigned int, unsigned int)] delayed msgid=101(Player Input) receiver=1025(player HAL) sender=1(local game) boson: MOVING: [bool Boson::playerInput(QDataStream &, KPlayer *)] attack: false boson: [bool Unit::moveTo(float, float, int = 0, bool = false)] unit 42: Can't go to 2050,861 Is this still valid? Works for me now atm... Rivo Maybe, I can see this with ships. Looks like it is getting better if you have ships on water with ground smaller than 0 Closing, to old and if ships really have moving problems, a new but can be opened. |