Bug 190320

Summary: BBall doesn't load it's image by default
Product: [Plasma] plasma4 Reporter: Lisandro Damián Nicanor Pérez Meyer <perezmeyer>
Component: generalAssignee: Plasma Bugs List <plasma-bugs>
Status: RESOLVED FIXED    
Severity: normal    
Priority: NOR    
Version: unspecified   
Target Milestone: ---   
Platform: Debian testing   
OS: Linux   
Latest Commit: Version Fixed In:

Description Lisandro Damián Nicanor Pérez Meyer 2009-04-22 05:08:35 UTC
Version:            (using KDE 4.2.2)
OS:                Linux
Installed from:    Debian testing/unstable Packages

From: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=525090
Original reporter: Tarek Soliman <tarek-spam@zeusmail.bounceme.net>

bouncy ball plasmoid (BbalL) starts out with no image defined, making it
invisible.

There are a couple of svgz files in /usr/share/kde4/apps/bball/ that look
like they're supposed to be the images.

A workaround I'm using for now is to "catch" the ball (even though it's
invisible) and configure it to use another image, making it visible.
Comment 1 Lisandro Damián Nicanor Pérez Meyer 2009-04-22 05:09:21 UTC
The Open File dialog of BBall does not open .svgz, while the images provided by the package are compressed svg :-/
Comment 2 Aaron J. Seigo 2009-04-22 06:23:16 UTC
SVN commit 957424 by aseigo:

don't paint on the cache image, you only get a temp copy of it back anyways (according to the compiler :). this only worked because of internal implementation hapenstance.
also add svgz to the file filters
BUG:190320


 M  +4 -3      bball.cpp  
 M  +1 -1      bball.h  
 M  +1 -1      bballConfig.ui  


WebSVN link: http://websvn.kde.org/?view=rev&revision=957424
Comment 3 Fathi Boudra 2009-05-02 16:48:49 UTC
SVN commit 962556 by fabo:

Backport to KDE 4.2.x
don't paint on the cache image
add svgz to file filters
BUG: 190320


 M  +7 -7      bball.cpp  
 M  +2 -1      bball.h  
 M  +1 -1      bballConfig.ui  


WebSVN link: http://websvn.kde.org/?view=rev&revision=962556