The AI is trying between the ships in the case there is no ship adjacent.
Do not try where it is sure there will be no ships.
I hope to have time to fix it.
Git commit c6990c5f4f429157c244b9f149d1b5f6ba0bfe3d by Jaime Torres.
Committed on 18/10/2013 at 16:17.
Pushed by jtamate into branch 'master'.
make the AI smarter to not shoot at places it knows there are no ships
When notify is called after a shoot, and an opponent ship is sunk,
mark the surrounding cells as border, therefore the AI will not try
them in the future.
M +1 -0 src/ai/smartai.cpp
M +10 -0 src/aientity.cpp
M +0 -7 src/playerentity.cpp
M +1 -0 src/sea.h