Debian minor bug #298616 (http://bugs.debian.org/298616), reported by Dan Torop <dtorop933@gmail.com>: ---------------------------8<---------------------------------------------- The OpenGL frequency analyzers tend to use about 75-80% of the CPU on my machine (Pentium M 1.6 GHZ, Radeon R250 chipset, proprietary ATI drivers). At all other times (when these drivers are disabled), amarok uses < 10% of CPU. The analyzers are scheduled to update every 15 milliseconds (to give approx. 66 fps). I adjusted them to update every 30 milliseconds (33 fps), and CPU usage dropped to < 10% again, and the visual quality of the analyzer still was good. A patch to decrease frame rate is included. A better solution might be to enable a right-click frame rate menu as in the block analyzer. Even nicer would be if the analyzers were smart enough to take only a reasonable amount of system resources. There may also be useful optimizations to the analyzer code? ---------------------------8<---------------------------------------------- A "patch" can be found at http://bugs.debian.org/cgi-bin/bugreport.cgi/gl-analyze.patch?bug=298616&msg=3&att=1.
We have found the results to be the opposite. OpenGL analyzers seem to use much less CPU time than the default analyser. On Sun, 1 May 2005 12:11 pm, Adeodato Simó wrote: [bugs.kde.org quoted mail]
Is it still a problem?
Well, yes, they seem to actually use less CPU.