Summary: | Gideon does not recognize LIB_KDEGAMES | ||
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Product: | [Applications] kdevelop | Reporter: | Ian Wadham <iandw.au> |
Component: | general | Assignee: | KDevelop Developers <kdevelop-devel> |
Status: | RESOLVED NOT A BUG | ||
Severity: | wishlist | ||
Priority: | NOR | ||
Version: | 3.0.0a4 | ||
Target Milestone: | --- | ||
Platform: | openSUSE | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
Ian Wadham
2003-08-07 02:33:31 UTC
What do you mean, exactly? In the generated Makefile, do you see that symbol be defined? Or is it a problem with the GUI? Subject: Gideon does not recognize LIB_KDEGAMES ----- Original Message ----- From: "Ian Wadham" <ianw@netspace.net.au> To: <thiagom@mail.com> Sent: Thursday, August 07, 2003 9:52 PM Subject: Re: [Bug 62288] Gideon does not recognize LIB_KDEGAMES > > ------- Additional Comments From thiagom@mail.com 2003-08-07 > 02:37 ------- > > What do you mean, exactly? > > > > In the generated Makefile, do you see that symbol be defined? Or is it a > problem with the > > GUI? > I am using the Automake Manager in Gideon, which generates Makefile.am > files from lists of targets, files and libraries you give it. One of the > dialog > boxes Automake Manager pops up accepts library names and it accepted > $(LIB_KDEGAMES) as input. Somewhere down the track, I use Gideon > to compile and build my application, but I get undefined references when > linking. The linker has not searched libkdegames. In Gideon's Messages > window, the libtool command does not have libkdegames in its list of > parameters. I conclude that Gideon does not "know" the symbol > $(LIB_KDEGAMES) and just leaves it blank in the libtool command. > > The bugs are: > > a) (62288) Gideon SHOULD know $(LIBKDEGAMES) and give it a > valid value. It is a recognized and distributed KDE library now. > > b) (62289) If Gideon does NOT know $(LIB_KDEGAMES), or any > other symbol I may enter (or mis-type) it should tell me about that > as soon as I enter it, not leave me to find out the hard way when my > application fails to build. > > Re the generated Makefile ... I do not look at it. I am relying on Gideon > to > generate it and get it right. That is one of Gideon's main functions. > > Regards, Ian W. > I've just checked admin/acinclude.m4.in. There's no test for LIB_KDEGAMES there. It's only defined if you add this to your configure.in.in: if test -d $srcdir/libkdegames ; then AC_SUBST(LIB_KDEGAMES, "\$(top_builddir)/libkdegames/libkdegames.la") AC_SUBST(LIB_KDEGAMES_DEP, '$(LIB_KDEGAMES)') else AC_SUBST(LIB_KDEGAMES, "-lkdegames") AC_SUBST(LIB_KDEGAMES_DEP, "") fi (taken from kdegame's configure.in) Still, the wish for Gideon checking of entered parameters is valid. Gideon will have to scan the generated Makefile.in to see if it's defined and warn if not. (yes, it's a wishlist item; it's a feature that doesn't exist) Sorry, this is not possible at all. The autoconf stuff is a jungle of shell-scripts, there is no way we can find out which variables are set or not. If you want less brain-damage, please tell the automake/conf guys to fix their system and make it more transparent. /me points Harald to autoconf --trace=AC_SUBST Subject: Re: Gideon does not recognize LIB_KDEGAMES > ------- Additional Comments From harry@kdevelop.org 2003-08-25 22:49 ------- > Sorry, this is not possible at all. The autoconf stuff is a jungle of > shell-scripts, there is no way we can find out which variables are > set or not. > Exactly my problem, Harald ... "jungle" is a good word ... or perhaps it's like Schrodinger's cat. From a developer's point of view, you cannot tell if your application is alive or dead until you open the box (i.e. try to build and run it). That's why I'm looking to KDevelop to provide some early diagnostics of undefined's in the "make" environment. > If you want less brain-damage, please tell the automake/conf guys to > fix their system and make it more transparent. > Please do. I don't know who or where they are. Here are some stats ... 2319 lines of Makefile's for a minimal KDE application (with source code as generated by Gideon): 404 lines of Makefile's to compile and build the entire Qt 3.0.2 library, examples, tutorials and non-trivial apps like QDesigner (using QMake) ... and the Makefile's are such that even I can understand them. I am thinking of writing an article entitled "Automake considered harmful", echoing Dijkstra's classic about GOTO. Subject: Re: Gideon does not recognize LIB_KDEGAMES
> ------- Additional Comments From coolo@kde.org 2003-08-25 23:01 -------
> /me points Harald to autoconf --trace=AC_SUBST
>
Harald, KDevelop itself generates the "auto4te" subdir, with file
"traces.0", which contains evaluations of all the LIB_ symbols and
lots of other stuff too, but, as expected, LIB_KDEGAMES is
not there. I have defined it in my Shell env now, so perhaps
KDevelop should also check there when validating input.
I would say that whoever maintains those macros should add
LIB_KDEGAMES, since it is now a standard KDE library.
Please reconsider my problem. I am sure you can add some
needed input validation with little effort. My other request, for a
list of commonly used symbols and their current assignments, should
not be hard to implement either. See bugs 62289 and 62291.
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