| Summary: | HDR Tonemapping issues on "Prefer Color Accuracy" mode in Color Accuracy settings | ||
|---|---|---|---|
| Product: | [Plasma] kwin | Reporter: | spyro3309 |
| Component: | colour-management | Assignee: | KWin default assignee <kwin-bugs-null> |
| Status: | RESOLVED DUPLICATE | ||
| Severity: | normal | CC: | xaver.hugl |
| Priority: | NOR | ||
| Version First Reported In: | unspecified | ||
| Target Milestone: | --- | ||
| Platform: | CachyOS | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
spyro3309
2026-01-23 04:08:18 UTC
Pixels being clipped to the configured output luminance is the intended appearance, not the other way around. Note that the appearance of games will change in Plasma 6.6 either way, which should fix a few things. If something still looks wrong after running the HDR calibration again in Plasma 6.6, just open another bug report about it. *** This bug has been marked as a duplicate of bug 513895 *** Sorry to ask a question, I'm just curious and not understanding the intentionality of it fully. It's intentional that in a case where the game is set to 1000 nits, on a monitor calibrated to just about 1030, that if the tonemapping on Kwin is enabled and the color set to Prefer Color Accuracy, it will dim the highlights to what looks like around 200-300 nits? To me it seemed like similar behavior to bug 509114 that I had opened a while ago. I also might have worded it a bit weirdly on my part due to me still being newer to bug reporting, so I apologize there. I *will* wait till 6.6 comes out and see if that resolves anything on my end though. Y'all are doing amazing work! |