| Summary: | Some games wont activate async/tearing | ||
|---|---|---|---|
| Product: | [Plasma] kwin | Reporter: | pollux/ned <pollux66> |
| Component: | wayland-generic | Assignee: | KWin default assignee <kwin-bugs-null> |
| Status: | NEEDSINFO WAITINGFORINFO | ||
| Severity: | normal | CC: | xaver.hugl |
| Priority: | NOR | ||
| Version First Reported In: | 6.5.3 | ||
| Target Milestone: | --- | ||
| Platform: | Other | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
|
Description
pollux/ned
2025-12-05 07:03:18 UTC
I forgot to add adaptive sync works 100% the time in the testing of many games and switches back to vsync when you are not in the game so i wonder whats going wrong that it doesnt want to do async. Minecraft uses OpenGL, which unfortunately just has no API to request tearing. If you force tearing on these games with a window rule, does it work then? (In reply to Zamundaaa from comment #2) > Minecraft uses OpenGL, which unfortunately just has no API to request > tearing. > > If you force tearing on these games with a window rule, does it work then? yes that does indeed work with a window rule Then the problem is with the apps not requesting tearing themselves. Are you perhaps on Nvidia? I've seen a few complaints about this with the proprietary Nvidia driver, likely something regressed in it. (In reply to Zamundaaa from comment #4) > Then the problem is with the apps not requesting tearing themselves. Are you > perhaps on Nvidia? I've seen a few complaints about this with the > proprietary Nvidia driver, likely something regressed in it. nope, RX 6700 10GB Minecraft has been resolved also by using zink instead of opengl ๐๐งน โ ๏ธ This bug has been in NEEDSINFO status with no change for at least 15 days. Please provide the requested information, then set the bug status to REPORTED. If there is no change for at least 30 days, it will be automatically closed as RESOLVED WORKSFORME. For more information about our bug triaging procedures, please read https://community.kde.org/Guidelines_and_HOWTOs/Bug_triaging. Thank you for helping us make KDE software even better for everyone! |