| Summary: | Ability to manually scale entire screen on Wayland, like xrandr --scale | ||
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| Product: | [Plasma] kwin | Reporter: | forestbeasts <forestbeasts> |
| Component: | wayland-generic | Assignee: | KWin default assignee <kwin-bugs-null> |
| Status: | RESOLVED NOT A BUG | ||
| Severity: | wishlist | CC: | ilikefoss, kde |
| Priority: | NOR | ||
| Version First Reported In: | unspecified | ||
| Target Milestone: | --- | ||
| Platform: | Other | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
forestbeasts
2025-12-01 19:02:32 UTC
On wayland you can select a scale for each output, it can be greater or lower (or equal) to one. Uh, that looks like it's the widget toolkit scaling. That's not what I'm talking about, I'm talking about actual _output_ scaling. (That does look like it handles the "taking huge screenshots" case, but nothing else.) Okay, it also works for "desktop on a low resolution screen" case, and I tried a game and it seems to have picked up the scaling and allowed 4K on a 1080p screen! Though I have no idea what native Wayland games would do. So this is much less pressing. Still would be nice, though. Especially to get nearest-neighbor upscaling on a 4K screen. I would like something like this also for the case when no screen (monitor or TV) is on or is not connected at all to the computer so I can use it with Sunshine server to give me 2K or 4K resolution or whatever is closest to what I have on the computer where I'm running the Moonlight client. Since the source doesn't have any screen turned on or connected at all, it shouldn't matter the size of the resolution I'm requesting. But I guess something like this need be fixed first: https://bugs.kde.org/show_bug.cgi?id=511130 And with WINE-Wayland getting more and more fixes and probably being pretty in a pretty good shape when WINE 11 is released next year, it might be good for that too. |