| Summary: | Screen scaling causes games to run at non native resolution and visual glitches | ||
|---|---|---|---|
| Product: | [Plasma] kwin | Reporter: | Exory <spykeluclp> |
| Component: | general | Assignee: | KWin default assignee <kwin-bugs-null> |
| Status: | RESOLVED UPSTREAM | ||
| Severity: | normal | CC: | nate, xaver.hugl |
| Priority: | NOR | ||
| Version First Reported In: | 6.4.4 | ||
| Target Milestone: | --- | ||
| Platform: | Other | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
Exory
2025-10-24 16:29:38 UTC
Please open separate bug reports for separate issues. Let's make this one about the first issue. The cause of the problem is X11 scaling, which is inherently global - we can only apply one scale factor to X11 apps, for all screens. I assume your secondary screen has the scaling factor 200%? Something like https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/861 would help with this, so the correct resolution is at least in the list, but there isn't really a nice fix that covers all situations and makes it correct out of the box. By complete coincidence, https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/2095 was just opened and should fix this for fullscreen windows ootb! Please open a new bug report about the second issue. |