Summary: | Oversized Files | ||
---|---|---|---|
Product: | [Applications] krita | Reporter: | ldoug102 |
Component: | General | Assignee: | Krita Bugs <krita-bugs-null> |
Status: | RESOLVED NOT A BUG | ||
Severity: | normal | CC: | georgesaladin18, halla, kdedev |
Priority: | NOR | ||
Version First Reported In: | unspecified | ||
Target Milestone: | --- | ||
Platform: | Compiled Sources | ||
OS: | Other | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: | |||
Attachments: | Oversized file. This file, despite only having two layers and default settings, is 601.8 MiB |
Description
ldoug102
2025-08-22 20:45:45 UTC
Moving to Krita based on the screenshot, I guess you're referring to the number in parenthesis next to the file name? that number isn't the file size, but the amount of ram it's using. it's the same number as the one in the bottom right, which you can hover with your mouse for more details. The image in the screenshot _is_ pretty big. If you click on the memory usage label in the statusbar, you will see how this memory is used, but, as the new file dialog shows, when you create an image this size, every paint layer will use 265,5 MB -- and that's simply the result of multiplying height * width * 4 to get the total number of bytes. (In reply to WTPerson from comment #2) > based on the screenshot, I guess you're referring to the number in > parenthesis next to the file name? > that number isn't the file size, but the amount of ram it's using. > it's the same number as the one in the bottom right, which you can hover > with your mouse for more details. Ok, thank you for letting me know. Would you happen to know if there's any way I can reduce the amount of ram the file is using? (In reply to Halla Rempt from comment #3) > The image in the screenshot _is_ pretty big. If you click on the memory > usage label in the statusbar, you will see how this memory is used, but, as > the new file dialog shows, when you create an image this size, every paint > layer will use 265,5 MB -- and that's simply the result of multiplying > height * width * 4 to get the total number of bytes. Ok, I see. This might seem like an odd question, but how can I make the image (or the file) smaller? If I remember correctly, when I created the file, I just used the default canvas settings (in other words, I didn't change any sizes or anything), so I don't really know why it's so big. (In reply to ldoug102 from comment #4) > Ok, thank you for letting me know. Would you happen to know if there's any way I can reduce the amount of ram the file is using? things that affect the ram include: project resolution, amount of layers, undo history and frames (in case of animation) from the top of my head if you're dealing with a device with low amounts of ram, I'd suggest sketching on a smaller resolution like 1280x720 for instance and then scale it up to the resolution you may need once you're ready to ink/color/etc if you're doing animations, if it's a looong one, I'd suggest breaking up your project into several documents, for instance, one document per scene/shot (In reply to ldoug102 from comment #5) > Ok, I see. This might seem like an odd question, but how can I make the > image (or the file) smaller? If I remember correctly, when I created the > file, I just used the default canvas settings (in other words, I didn't > change any sizes or anything), so I don't really know why it's so big. you can resize it with Image>Scale to new size just deal with the "pixel dimensions" area the print size area only matters if you're gonna physically print your artwork onto paper for future documents, make sure you're looking into the width/height values in pixel units when creating them 7000x9000, like the project in your screenshot, is a bit overkill lol |