| Summary: | Password entry field hidden after returning from sleep | ||
|---|---|---|---|
| Product: | [Plasma] plasmashell | Reporter: | Florian Ruechel <code> |
| Component: | Screen locking | Assignee: | Plasma Bugs List <plasma-bugs-null> |
| Status: | RESOLVED INTENTIONAL | ||
| Severity: | normal | CC: | nate |
| Priority: | NOR | ||
| Version First Reported In: | 6.4.3 | ||
| Target Milestone: | 1.0 | ||
| Platform: | Arch Linux | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
Florian Ruechel
2025-08-10 05:34:58 UTC
This is actually the expected UX. It was broken for a while and always showed the UI without any interaction. But we fixed that recently, and now what you're experiencing is the system as we designed it. :) So almost literally, "it's a feature not a bug!" Hi Nate, Thank you for taking a look at this issue. I appreciate I might be misunderstanding you when you say "always showed the UI without any interaction", does typing a password not count as interaction? Why does it behave as I'd expect (i.e. the first key press or mouse movement shows the field) on one display, but not the other (where it only shows on enter press or mouse movement, but not typing the password)? I totally understand that you wouldn't want to show the password field until the user does *something*, but typing the password seems like the kind of interaction that should show the field, right? Cheers, Flozza I should also add: If I lock the screen, both displays behave exactly as I'd expect: If I start to type, on the first key I hit, it shows the password field. The intent is as follows: 1. The lock screen only shows the wallpaper and clock by default. 2. When there's any interaction, the interactive UI elements appear as well 3. If you have multiple screens, the the interactive UI elements only appear on the screen you interacted with (using the pointer, or because it had keyboard focus) 4. If you have multiple screens and move the pointer or keyboard focus between screens, the interactive UI elements disappear on the screens without the pointer or keyboard focus |