| Summary: | Applications slow down when moved to a off-screen virtual desktop | ||
|---|---|---|---|
| Product: | [Plasma] kwin | Reporter: | Patrick Auernig <patrick.auernig> |
| Component: | performance | Assignee: | KWin default assignee <kwin-bugs-null> |
| Status: | RESOLVED FIXED | ||
| Severity: | normal | CC: | xaver.hugl |
| Priority: | NOR | ||
| Version First Reported In: | 6.4.0 | ||
| Target Milestone: | --- | ||
| Platform: | NixOS | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
Patrick Auernig
2025-06-23 11:29:54 UTC
Also noticed this issue with Factorio. It doesn't just seem to run at a lower framerate, but actually slow down and stretch out in time. This is most noticeable in the main menu when the demo scenarios are playing. On the other hand games like Warframe seem to be completely unaffected. Wayland native applications using the FIFO protocol are limited to 30fps while they're not visible, which should be fine for games. For X11 applications, Xwayland limits windows with VSync to 1Hz, there isn't really anything we can do about that. It would need to be changed in Xwayland. In both cases we tell the apps about not being visible though, so this shouldn't cause any issues. Are you actually seeing problems, or is this just about the overview preview being slow? If so, that was already fixed with https://invent.kde.org/plasma/kwin/-/commit/367eeb5f432271078f1fe98faf88df2dbc27cf93 ๐๐งน โ ๏ธ This bug has been in NEEDSINFO status with no change for at least 15 days. Please provide the requested information, then set the bug status to REPORTED. If there is no change for at least 30 days, it will be automatically closed as RESOLVED WORKSFORME. For more information about our bug triaging procedures, please read https://community.kde.org/Guidelines_and_HOWTOs/Bug_triaging. Thank you for helping us make KDE software even better for everyone! I upgraded to Plasma 6.4.3, which I assume includes the mentioned fix, and the problem seems to be completely gone now. The only other problem I see now is that as soon as there isn't either a screen capture open, or the preview is shown the reduced frame rate can still affect an application that is hidden. But that is both more of a bug in Godot (I've seen some issue reports that hint towards that), and a problem in how Wayland works. |