Summary: | Mouse sometimes snaps back in Blender when rotating view | ||
---|---|---|---|
Product: | [Plasma] kwin | Reporter: | koczogh.b |
Component: | input | Assignee: | KWin default assignee <kwin-bugs-null> |
Status: | RESOLVED UPSTREAM | ||
Severity: | normal | CC: | duha.bugs, nate, xaver.hugl |
Priority: | NOR | Keywords: | wayland-only |
Version First Reported In: | 6.3.0 | ||
Target Milestone: | --- | ||
Platform: | Debian unstable | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
koczogh.b
2025-02-24 02:01:23 UTC
Can confirm, but looking at the Wayland debug output, this is definitely a bug in Blender. While moving the mouse with middle click, it constantly does
> [3731982.216] {Default Queue} -> zwp_pointer_constraints_v1#12.lock_pointer(new id zwp_locked_pointer_v1#56, wl_surface#31, wl_pointer#21, nil, 2)
> [3731983.528] {Default Queue} discarded zwp_locked_pointer_v1#56.locked()
> [3732418.984] {Default Queue} -> zwp_locked_pointer_v1#56.set_cursor_position_hint(400.00000000, 363.00000000)
> [3732418.988] {Default Queue} -> zwp_locked_pointer_v1#56.destroy()
Which is completely nonsensical and when it happens to unlock before destroying the locked pointer object, the cursor gets moved to the position hint set by Blender.
So, please report this to Blender.
|