Summary: | Implement multithreading for rendering | ||
---|---|---|---|
Product: | [Applications] kdenlive | Reporter: | Timwi <bugs.kde.org> |
Component: | Rendering & Export | Assignee: | Jean-Baptiste Mardelle <jb> |
Status: | RESOLVED UPSTREAM | ||
Severity: | normal | CC: | berndmj |
Priority: | NOR | Keywords: | triaged |
Version First Reported In: | 24.12.2 | ||
Target Milestone: | --- | ||
Platform: | Microsoft Windows | ||
OS: | Microsoft Windows | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
Timwi
2025-02-22 18:28:10 UTC
I have now learned that there’s actually an option in the Rendering dialog that allows me to use multiple threads. I set it to 8 and that does appear to considerably speed up the rendering (though only by a factor of 3, not 8). Perhaps that option should be set to the maximum by default? Scratch that — I trusted the option, but it turns out it doesn’t actually speed anything up, it’s still using only one CPU core, and the reason I thought it sped up by a factor of 3 is just because the beginning of my video renders faster than the rest. I have now learned that this is entirely up to melt, not kdenlive, so I reported the same thing to the melt team. https://github.com/mltframework/mlt/issues/1077 |