| Summary: | Gamescope using adaptive-sync experiences frequent jumps to monitor's max refresh rate, not present with gamescope's own DRM backend | ||
|---|---|---|---|
| Product: | [Plasma] kwin | Reporter: | Matthew Schwartz <matthew.schwartz> |
| Component: | platform-drm | Assignee: | KWin default assignee <kwin-bugs-null> |
| Status: | RESOLVED UPSTREAM | ||
| Severity: | normal | CC: | joshuargiacone, syed.talha.khalid, xaver.hugl |
| Priority: | NOR | ||
| Version First Reported In: | 6.2.3 | ||
| Target Milestone: | --- | ||
| Platform: | Arch Linux | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
|
Description
Matthew Schwartz
2024-09-13 23:57:05 UTC
Same issue see: https://github.com/ValveSoftware/gamescope/issues/1617 Does this also happen if you just start the game without gamescope? (In reply to Zamundaaa from comment #2) > Does this also happen if you just start the game without gamescope? I've been testing with Quake 2 RTX, and in my case it does not occur if you start the game without gamescope. Tested with both "Automatic" and "Always" adaptive sync settings in KDE. (In reply to Zamundaaa from comment #2) > Does this also happen if you just start the game without gamescope? If you click the github link I posted two videos showcasing one with gamescope and one without, does not happen when gamescope is not used. ๐๐งน โ ๏ธ This bug has been in NEEDSINFO status with no change for at least 15 days. Please provide the requested information, then set the bug status to REPORTED. If there is no change for at least 30 days, it will be automatically closed as RESOLVED WORKSFORME. For more information about our bug triaging procedures, please read https://community.kde.org/Guidelines_and_HOWTOs/Bug_triaging. Thank you for helping us make KDE software even better for everyone! ๐๐งน This bug has been in NEEDSINFO status with no change for at least 30 days. Closing as RESOLVED WORKSFORME. (In reply to Matthew Schwartz from comment #3) > (In reply to Zamundaaa from comment #2) > > Does this also happen if you just start the game without gamescope? > I've been testing with Quake 2 RTX, and in my case it does not occur if you > start the game without gamescope. Tested with both "Automatic" and "Always" > adaptive sync settings in KDE. Then it must be a bug in gamescope The fix for it to stop using mangoapp, and use mangohud inside gamescope. It works fine that way, when you use mangoapp the vrr doesn't work. Tested. (In reply to Syntist from comment #8) > The fix for it to stop using mangoapp, and use mangohud inside gamescope. It > works fine that way, when you use mangoapp the vrr doesn't work. > Tested. This is just mot true. Look at the github link I posted above I sent videos of it with just gamescope and no mango app https://github.com/ValveSoftware/gamescope/issues/1617 Did you try yourself, without using mangoapp? cause for me that fixed the issue. Try to test without mangoapp and with in game fps monitor, or just mangohud (In reply to joshuargiacone from comment #9) > (In reply to Syntist from comment #8) > > The fix for it to stop using mangoapp, and use mangohud inside gamescope. It > > works fine that way, when you use mangoapp the vrr doesn't work. > > Tested. > > This is just mot true. Look at the github link I posted above I sent videos > of it with just gamescope and no mango app > https://github.com/ValveSoftware/gamescope/issues/1617 oh you already tried it, weird for me it works without mangoapp, with mangoapp it doesn't work. (In reply to joshuargiacone from comment #9) > (In reply to Syntist from comment #8) > > The fix for it to stop using mangoapp, and use mangohud inside gamescope. It > > works fine that way, when you use mangoapp the vrr doesn't work. > > Tested. > > This is just mot true. Look at the github link I posted above I sent videos > of it with just gamescope and no mango app > https://github.com/ValveSoftware/gamescope/issues/1617 oh you already tried it, weird for me it works without mangoapp, with mangoapp it doesn't work. It definitely happens without mangoapp as well, but the bug depends on which game you are playing. Some work fine without mangoapp, others stutter even without it (like Quake 2 RTX). In any case, it also happens on Cosmic desktop with their VRR implementation, so as Xaver said it's not a KDE issue but a Gamescope issue. |