Summary: | Wrong counting when ball leaves field | ||
---|---|---|---|
Product: | [Applications] kolf | Reporter: | Christian Na <noseman> |
Component: | general | Assignee: | Jason Katz-Brown <jasonkb> |
Status: | RESOLVED FIXED | ||
Severity: | normal | CC: | esigra |
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | Compiled Sources | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
Christian Na
2002-10-15 11:33:29 UTC
I have a patch that sorts this (well it works for me (TM)) Index: game.cpp =================================================================== RCS file: /home/kde/kdegames/kolf/game.cpp,v retrieving revision 1.163 diff -u -r1.163 game.cpp --- game.cpp 11 Feb 2003 21:51:04 -0000 1.163 +++ game.cpp 25 Apr 2003 20:48:26 -0000 @@ -2790,15 +2790,13 @@ // don't do it if he's past maxStrokes if ((*it).score(curHole) < holeInfo.maxStrokes() - 1 || !holeInfo.hasMaxStrokes()) { - shotDone(); loadStateList(); // increment curPlayer; he did take a shot, after all (*curPlayer).addStrokeToHole(curHole); emit scoreChanged((*curPlayer).id(), curHole, (*curPlayer).score(curHole)); } - else - shotDone(); + shotDone(); return; } hi! sorry to take so long to get around to thsi.. fixed in 3.1 branch, will fix in head after i return from japan in 2 weeks. thanks so much! |