Summary: | "Pitch compensation" is disabled on MacOS | ||
---|---|---|---|
Product: | [Applications] kdenlive | Reporter: | OIRNOIR <hi> |
Component: | Video Effects & Transitions | Assignee: | Jean-Baptiste Mardelle <jb> |
Status: | REPORTED --- | ||
Severity: | normal | CC: | vrdhotre |
Priority: | NOR | ||
Version: | 24.08.1 | ||
Target Milestone: | --- | ||
Platform: | macOS (DMG) | ||
OS: | macOS | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
OIRNOIR
2024-06-03 07:01:06 UTC
I also tried installing it via homebrew and ran into the same problem. This makes sense because homebrew simply installs the app from the dmg file downloaded from the website. The only way I actually got it to work was by manually compiling MLT with my system (rubberband included) and haphazardly replacing the relevant files inside the kdenlive.app/Contents/ application container with the ones I had just compiled, since Kdenlive, when built for MacOS, only uses the libraries inside the application. This isn't sustainable because updates would replace the application and overwrite it again with faulty libraries. I wonder whether this issue could be solved by altering the compilation environment with which the MacOS build gets made. My attempts to compile mlt from scratch also seem to break seemingly unrelated things whenever I try, like rendering when including images in the timeline or random audio issues. At this time, my workaround is to run kdenlive inside an arm64 Fedora/KDE VM. |