| Summary: | Fullscreen games have a choppy visual framerate ~ last good commit a4be9859b72b9aaa8b6a9a9b4bdb413ea987ab2d | ||
|---|---|---|---|
| Product: | [Plasma] kwin | Reporter: | Kyle Devir <kyle.devir> |
| Component: | general | Assignee: | KWin default assignee <kwin-bugs-null> |
| Status: | RESOLVED FIXED | ||
| Severity: | normal | CC: | kyle.devir, robert.wolniak, xaver.hugl |
| Priority: | NOR | ||
| Version First Reported In: | git master | ||
| Target Milestone: | --- | ||
| Platform: | Compiled Sources | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
Kyle Devir
2024-04-12 09:34:58 UTC
Sigh, and now I can't reproduce it... :| Well, let's see if anything happens in future. Sigh, it's come back again, and I'm not even sure where to start with bisecting, as bisecting didn't yield anything for me last time. It just spontaneously started working again, and I didn't know why. And now the same stuttering is back... :| If there is any other way I can debug this, I'd be happy. Actually... seems like Adaptive Sync might be the issue. If I turn it off, then the game presents normally... I have the same issue on openSUSE Tumbleweed and disabling adaptive sync also seemed to have fixed the issue. RX 6600 and Wayland session. I am also happy to debug it if necessary! This sounds a bit like bug 485730. What KWin version / commit are you on? On git master, running RDR2 with adaptive sync, there's no stutter (In reply to Zamundaaa from comment #5) > This sounds a bit like bug 485730. What KWin version / commit are you on? On > git master, running RDR2 with adaptive sync, there's no stutter Thank you for your reply. From what I can see, it is indeed 6.0.4. For now I downgraded to 6.0.3 and I don't have such issues. (In reply to Zamundaaa from comment #5) > This sounds a bit like bug 485730. What KWin version / commit are you on? On > git master, running RDR2 with adaptive sync, there's no stutter Currently, 48197a4f5be12cb0aadad0cd3b090890a59fca60 I'll rebuild with current master, and see if I can reproduce Seems to be fixed in KWin master. Will close. :) |