| Summary: | The tabbox creates these strange white circles within the konsole screen. | ||
|---|---|---|---|
| Product: | [Plasma] kwin | Reporter: | idoitprone <monkeyboyted> |
| Component: | effects-tabbox | Assignee: | KWin default assignee <kwin-bugs-null> |
| Status: | RESOLVED INTENTIONAL | ||
| Severity: | minor | CC: | nate, xaver.hugl |
| Priority: | NOR | Keywords: | qt6 |
| Version First Reported In: | 6.0.2 | ||
| Target Milestone: | --- | ||
| Platform: | openSUSE | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
| Attachments: |
Screenshot while alt tab didn't work
glxinfo Affects plasma mobile overview |
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Description
idoitprone
2024-03-17 17:58:56 UTC
zypper info kwin6 Loading repository data... Reading installed packages... Information for package kwin6: ------------------------------ Repository : openSUSE-Tumbleweed-Oss Name : kwin6 Version : 6.0.2-1.1 Arch : x86_64 Vendor : openSUSE Installed Size : 10.8 MiB Installed : Yes Status : up-to-date Source package : kwin6-6.0.2-1.1.src Upstream URL : https://www.kde.org Summary : KDE Window Manager Description : KWin is Plasma window manager. Created attachment 167384 [details]
glxinfo
Well that doesn't seem intended! (In reply to Nate Graham from comment #3) > Well that doesn't seem intended! You can reproduce the bug with echo "...................................................................................." plus alt+tab This looks like it could just be an artifact from texture filtering. When the source texture is much bigger than the target, sometimes weird patterns can emerge from which pixels are chosen for filtering (In reply to Zamundaaa from comment #5) > This looks like it could just be an artifact from texture filtering. When > the source texture is much bigger than the target, sometimes weird patterns > can emerge from which pixels are chosen for filtering I do find the white box pattern interesting because I have been having GPU crashes on the LCD deck. The locations seem to be same as here but the render error is different https://gitlab.freedesktop.org/drm/amd/-/issues/3306#note_2348669 That pattern is from the buffer data layout, but it's likely just a coincidence. Created attachment 168635 [details]
Affects plasma mobile overview
We could maybe get mipmapping for the textures to reduce this effect, but it would come at a potentially big performance penalty in an already pretty heavy effect, so I think it's best to just leave it like this. |