| Summary: | [Windows] Krita should use OpenGL as the default renderer for AMD GPUs | ||
|---|---|---|---|
| Product: | [Applications] krita | Reporter: | Tyson Tan <tysontanx> |
| Component: | OpenGL Canvas | Assignee: | Krita Bugs <krita-bugs-null> |
| Status: | REPORTED --- | ||
| Severity: | normal | CC: | dimula73 |
| Priority: | NOR | ||
| Version First Reported In: | nightly build (please specify the git hash!) | ||
| Target Milestone: | --- | ||
| Platform: | Microsoft Windows | ||
| OS: | Microsoft Windows | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
Tyson Tan
2024-01-28 15:09:25 UTC
Last time I tried Krita on AMD GPU (February 2022), it performed perfectly well on ANGLE. So, I guess, it is just a regression we should fix in the Angle backend. ANGLE currently has a warning message about Texture buffers being explicitly disabled. I wonder if that's related. Also I think it's quite scary to have a default settings to display a warning like that. It's not very reassuring. |