Summary: | High RAM usage and crash during database scan | ||
---|---|---|---|
Product: | [Applications] digikam | Reporter: | Lorenz Hoffmann <hoffmann_lorenz> |
Component: | Database-Scan | Assignee: | Digikam Developers <digikam-bugs-null> |
Status: | RESOLVED FIXED | ||
Severity: | crash | CC: | caulier.gilles |
Priority: | NOR | ||
Version First Reported In: | 7.9.0 | ||
Target Milestone: | --- | ||
Platform: | Arch Linux | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | 8.1.0 | |
Sentry Crash Report: | |||
Attachments: | backtrace created with valgrind |
Description
Lorenz Hoffmann
2023-01-15 10:37:52 UTC
Created attachment 155309 [details]
backtrace created with valgrind
Mine is also on a NVME 1Tb ssd. Size of collections is around 550Mb. Computer is an i7 with 32Gb and NVidia video card. Scanning whole collection from scratch take around 1 hour. No crash. I tried with 7 and 8 digiKam versions, there is no difference. Database is sqlite. Memory allocated is stable around 2Gb, no more. System is Kubuntu 22.04 LTS. Which OpenCV version did you use. Please copy the whole contents of Help/Components Info dialog. There are plenty of *GPU* API calls in valgrind. We do not use it in digiKam code, but OpenCV certainly. In last OpenCV 4.7.0, memory leaks have been reported. When application crash, please capture a gdb backtrace. See instructions here : https://www.digikam.org/contribute/ Also i recommend to test the AppImage Linux bundle that we provide, where all GPU usages are disabled in OpenCV (at compilation time). Gilles Caulier I see in the log that the ImageMagick metadata reader is being used extremely often. So you must have images where Exiv2 fails. I'm pretty sure ImageMagick is the cause. In digiKam-8.0.0 the additional ImageMagick reader is disabled and replaced by ExifTool. Maik (In reply to caulier.gilles from comment #2) > Mine is also on a NVME 1Tb ssd. Size of collections is around 550Mb. > Computer is an i7 with 32Gb and NVidia video card. > > Scanning whole collection from scratch take around 1 hour. No crash. I tried > with 7 and 8 digiKam versions, there is no difference. Database is sqlite. > Memory allocated is stable around 2Gb, no more. > > System is Kubuntu 22.04 LTS. > > Which OpenCV version did you use. Please copy the whole contents of > Help/Components Info dialog. There are plenty of *GPU* API calls in > valgrind. We do not use it in digiKam code, but OpenCV certainly. In last > OpenCV 4.7.0, memory leaks have been reported. > > When application crash, please capture a gdb backtrace. See instructions > here : > > https://www.digikam.org/contribute/ > > Also i recommend to test the AppImage Linux bundle that we provide, where > all GPU usages are disabled in OpenCV (at compilation time). > > Gilles Caulier Component info: digikam version 7.9.0 Libraries: XMP SDK: 5.6.0 Qt WebEngine version: 5.15.12 Qt: 5.15.8 Marble: 22.12.0 Libx265: 3.5 LibTIFF: 4.5.0 LibRaw: 0.21.0 LibQtAV: 1.13.0 LibPNG: 1.6.39 LibPGF: 7.21.07 LibOpenCV: 4.7.0 LibLCMS: 2140 LibJPEG: 80 LibJasper: 4.0.0 LibHEIF: 1.14.1 LibGphoto2: 2.5.30 LibCImg: 130 LibAVUtil: 57.28.100 LibAVFormat: 59.27.100 LibAVCodec: 59.37.100 LensFun: 0.3.3-0 KF5: 5.101.0 ImageMagick codecs: 7.1.0 Exiv2: 0.27.6 ExifTool: 12.50 Eigen: 3.4.0 DNG SDK: 1.5.1 FFmpeg-Einrichtung: Video-Encoder: vp9_vaapi: VP9 (VAAPI) vp8_vaapi: VP8 (VAAPI) vc2: SMPTE VC-2 prores_ks: Apple ProRes (iCodec Pro) prores_aw: Apple ProRes mpeg2_vaapi: MPEG-2 (VAAPI) mjpeg_vaapi: MJPEG (VAAPI) ljpeg: Lossless JPEG libxvid: libxvidcore MPEG-4 part 2 libx265: libx265 H.265 / HEVC libx264rgb: libx264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 RGB libx264: libx264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 libwebp_anim: libwebp WebP image libwebp: libwebp WebP image libtheora: libtheora Theora libsvtav1: SVT-AV1(Scalable Video Technology for AV1) encoder librav1e: librav1e AV1 hevc_vaapi: H.265/HEVC (VAAPI) hevc_nvenc: NVIDIA NVENC hevc encoder hevc_amf: AMD AMF HEVC encoder h264_vaapi: H.264/AVC (VAAPI) h264_nvenc: NVIDIA NVENC H.264 encoder h264_amf: AMD AMF H.264 Encoder a64multi5: Multicolor charset for Commodore 64, extended with 5th color (colram) a64multi: Multicolor charset for Commodore 64 Video-Decoder: zmbv: Zip Motion Blocks Video zlib: LCL (LossLess Codec Library) ZLIB zerocodec: ZeroCodec Lossless Video yuv4: Uncompressed packed 4:2:0 yop: Psygnosis YOP Video ylc: YUY2 Lossless Codec y41p: Uncompressed YUV 4:1:1 12-bit xwd: XWD (X Window Dump) image xpm: XPM (X PixMap) image xl: Miro VideoXL xface: X-face image xbm: XBM (X BitMap) image xbin: eXtended BINary text xan_wc4: Wing Commander IV / Xxan xan_wc3: Wing Commander III / Xan wrapped_avframe: AVPacket to AVFrame passthrough wnv1: Winnov WNV1 wmv3image: Windows Media Video 9 Image wmv3: Windows Media Video 9 wmv2: Windows Media Video 8 wmv1: Windows Media Video 7 webp: WebP image wcmv: WinCAM Motion Video vqavideo: Westwood Studios VQA (Vector Quantized Animation) video vp9_v4l2m2m: V4L2 mem2mem VP9 decoder wrapper vp9_qsv: VP9 video (Intel Quick Sync Video acceleration) vp9_cuvid: Nvidia CUVID VP9 decoder vp9: Google VP9 vp8_v4l2m2m: V4L2 mem2mem VP8 decoder wrapper vp8_qsv: VP8 video (Intel Quick Sync Video acceleration) vp8_cuvid: Nvidia CUVID VP8 decoder vp8: On2 VP8 vp7: On2 VP7 vp6f: On2 VP6 (Flash version) vp6a: On2 VP6 (Flash version, with alpha channel) vp6: On2 VP6 vp5: On2 VP5 vp4: On2 VP4 vp3: On2 VP3 vmnc: VMware Screen Codec / VMware Video vmdvideo: Sierra VMD video vcr1: ATI VCR1 vc1image: Windows Media Video 9 Image v2 vc1_v4l2m2m: V4L2 mem2mem VC1 decoder wrapper vc1_qsv: VC1 video (Intel Quick Sync Video acceleration) vc1_cuvid: Nvidia CUVID VC1 decoder vc1: SMPTE VC-1 vbn: Vizrt Binary Image vble: VBLE Lossless Codec vb: Beam Software VB v410: Uncompressed 4:4:4 10-bit v408: Uncompressed packed QT 4:4:4:4 v308: Uncompressed packed 4:4:4 v210x: Uncompressed 4:2:2 10-bit v210: Uncompressed 4:2:2 10-bit utvideo: Ut Video ultimotion: IBM UltiMotion txd: Renderware TXD (TeXture Dictionary) image tscc2: TechSmith Screen Codec 2 truemotion2rt: Duck TrueMotion 2.0 Real Time truemotion2: Duck TrueMotion 2.0 truemotion1: Duck TrueMotion 1.0 tmv: 8088flex TMV tiff: TIFF image tiertexseqvideo: Tiertex Limited SEQ video thp: Nintendo Gamecube THP video theora: Theora tdsc: TDSC targa_y216: Pinnacle TARGA CineWave YUV16 targa: Truevision Targa image svq3: Sorenson Vector Quantizer 3 / Sorenson Video 3 / SVQ3 svq1: Sorenson Vector Quantizer 1 / Sorenson Video 1 / SVQ1 sunrast: Sun Rasterfile image srgc: Screen Recorder Gold Codec speedhq: NewTek SpeedHQ sp5x: Sunplus JPEG (SP5X) snow: Snow smvjpeg: SMV JPEG smc: QuickTime Graphics (SMC) smackvid: Smacker video simbiosis_imx: Simbiosis Interactive IMX Video sheervideo: BitJazz SheerVideo sgirle: Silicon Graphics RLE 8-bit video sgi: SGI image sga: Digital Pictures SGA Video screenpresso: Screenpresso scpr: ScreenPressor sanm: LucasArts SANM/Smush video rv40: RealVideo 4.0 rv30: RealVideo 3.0 rv20: RealVideo 2.0 rv10: RealVideo 1.0 rscc: innoHeim/Rsupport Screen Capture Codec rpza: QuickTime video (RPZA) roqvideo: id RoQ video rl2: RL2 video rawvideo: raw video rasc: RemotelyAnywhere Screen Capture r210: Uncompressed RGB 10-bit r10k: AJA Kona 10-bit RGB Codec qtrle: QuickTime Animation (RLE) video qpeg: Q-team QPEG qoi: QOI (Quite OK Image format) image qdraw: Apple QuickDraw ptx: V.Flash PTX image psd: Photoshop PSD file prosumer: Brooktree ProSumer Video prores: Apple ProRes (iCodec Pro) ppm: PPM (Portable PixelMap) image png: PNG (Portable Network Graphics) image pixlet: Apple Pixlet pictor: Pictor/PC Paint photocd: Kodak Photo CD phm: PHM (Portable HalfFloatMap) image pgx: PGX (JPEG2000 Test Format) pgmyuv: PGMYUV (Portable GrayMap YUV) image pgm: PGM (Portable GrayMap) image pfm: PFM (Portable FloatMap) image pcx: PC Paintbrush PCX image pbm: PBM (Portable BitMap) image pam: PAM (Portable AnyMap) image paf_video: Amazing Studio Packed Animation File Video nuv: NuppelVideo/RTJPEG notchlc: NotchLC mxpeg: Mobotix MxPEG video mwsc: MatchWare Screen Capture Codec mvha: MidiVid Archive Codec mvdv: MidiVid VQ mvc2: Silicon Graphics Motion Video Compressor 2 mvc1: Silicon Graphics Motion Video Compressor 1 mv30: MidiVid 3.0 mts2: MS Expression Encoder Screen mszh: LCL (LossLess Codec Library) MSZH msvideo1: Microsoft Video 1 mss2: MS Windows Media Video V9 Screen mss1: MS Screen 1 msrle: Microsoft RLE msp2: Microsoft Paint (MSP) version 2 msmpeg4v2: MPEG-4 part 2 Microsoft variant version 2 msmpeg4v1: MPEG-4 part 2 Microsoft variant version 1 msmpeg4: MPEG-4 part 2 Microsoft variant version 3 mscc: Mandsoft Screen Capture Codec msa1: MS ATC Screen mpegvideo: MPEG-1 video mpeg4_v4l2m2m: V4L2 mem2mem MPEG4 decoder wrapper mpeg4_cuvid: Nvidia CUVID MPEG4 decoder mpeg4: MPEG-4 part 2 mpeg2video: MPEG-2 video mpeg2_v4l2m2m: V4L2 mem2mem MPEG2 decoder wrapper mpeg2_qsv: MPEG2VIDEO video (Intel Quick Sync Video acceleration) mpeg2_cuvid: Nvidia CUVID MPEG2VIDEO decoder mpeg1video: MPEG-1 video mpeg1_v4l2m2m: V4L2 mem2mem MPEG1 decoder wrapper mpeg1_cuvid: Nvidia CUVID MPEG1VIDEO decoder motionpixels: Motion Pixels video mobiclip: MobiClip Video mmvideo: American Laser Games MM Video mjpegb: Apple MJPEG-B mjpeg_qsv: MJPEG video (Intel Quick Sync Video acceleration) mjpeg_cuvid: Nvidia CUVID MJPEG decoder mjpeg: MJPEG (Motion JPEG) mimic: Mimic mdec: Sony PlayStation MDEC (Motion DECoder) magicyuv: MagicYUV video m101: Matrox Uncompressed SD lscr: LEAD Screen Capture loco: LOCO libvpx-vp9: libvpx VP9 libvpx: libvpx VP8 librsvg: Librsvg rasterizer libopenjpeg: OpenJPEG JPEG 2000 libdav1d: dav1d AV1 decoder by VideoLAN libaom-av1: libaom AV1 lagarith: Lagarith lossless kmvc: Karl Morton's video codec kgv1: Kega Game Video jv: Bitmap Brothers JV video jpegls: JPEG-LS jpeg2000: JPEG 2000 ipu: IPU Video interplayvideo: Interplay MVE video indeo5: Intel Indeo Video Interactive 5 indeo4: Intel Indeo Video Interactive 4 indeo3: Intel Indeo 3 indeo2: Intel Indeo 2 imm5: Infinity IMM5 imm4: Infinity IMM4 iff: IFF ACBM/ANIM/DEEP/ILBM/PBM/RGB8/RGBN idf: iCEDraw text idcinvideo: id Quake II CIN video hymt: HuffYUV MT huffyuv: Huffyuv / HuffYUV hqx: Canopus HQX hq_hqa: Canopus HQ/HQA hnm4video: HNM 4 video hevc_v4l2m2m: V4L2 mem2mem HEVC decoder wrapper hevc_qsv: HEVC video (Intel Quick Sync Video acceleration) hevc_cuvid: Nvidia CUVID HEVC decoder hevc: HEVC (High Efficiency Video Coding) hap: Vidvox Hap h264_v4l2m2m: V4L2 mem2mem H.264 decoder wrapper h264_qsv: H264 video (Intel Quick Sync Video acceleration) h264_cuvid: Nvidia CUVID H264 decoder h264: H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 h263p: H.263 / H.263-1996, H.263+ / H.263-1998 / H.263 version 2 h263i: Intel H.263 h263_v4l2m2m: V4L2 mem2mem H.263 decoder wrapper h263: H.263 / H.263-1996, H.263+ / H.263-1998 / H.263 version 2 h261: H.261 gif: GIF (Graphics Interchange Format) gem: GEM Raster image gdv: Gremlin Digital Video g2m: Go2Meeting frwu: Forward Uncompressed fraps: Fraps fmvc: FM Screen Capture Codec flv: FLV / Sorenson Spark / Sorenson H.263 (Flash Video) flic: Autodesk Animator Flic video flashsv2: Flash Screen Video v2 flashsv: Flash Screen Video v1 fits: Flexible Image Transport System fic: Mirillis FIC ffvhuff: Huffyuv FFmpeg variant ffv1: FFmpeg video codec #1 exr: OpenEXR image escape130: Escape 130 escape124: Escape 124 eatqi: Electronic Arts TQI Video eatgv: Electronic Arts TGV video eatgq: Electronic Arts TGQ video eamad: Electronic Arts Madcow Video eacmv: Electronic Arts CMV video dxv: Resolume DXV dxtory: Dxtory dxa: Feeble Files/ScummVM DXA dvvideo: DV (Digital Video) dsicinvideo: Delphine Software International CIN video dpx: DPX (Digital Picture Exchange) image dnxhd: VC3/DNxHD dirac: BBC Dirac VC-2 dfa: Chronomaster DFA dds: DirectDraw Surface image decoder cyuv: Creative YUV (CYUV) cri: Cintel RAW cpia: CPiA video format cllc: Canopus Lossless Codec cljr: Cirrus Logic AccuPak clearvideo: Iterated Systems ClearVideo cinepak: Cinepak cfhd: GoPro CineForm HD cdxl: Commodore CDXL video cdtoons: CDToons video cdgraphics: CD Graphics video cavs: Chinese AVS (Audio Video Standard) (AVS1-P2, JiZhun profile) camtasia: TechSmith Screen Capture Codec camstudio: CamStudio c93: Interplay C93 brender_pix: BRender PIX image bmv_video: Discworld II BMV video bmp: BMP (Windows and OS/2 bitmap) bitpacked: Bitpacked bintext: Binary text binkvideo: Bink video bfi: Brute Force & Ignorance bethsoftvid: Bethesda VID video ayuv: Uncompressed packed MS 4:4:4:4 avui: Avid Meridien Uncompressed avs: AVS (Audio Video Standard) video avrp: Avid 1:1 10-bit RGB Packer avrn: Avid AVI Codec av1_qsv: AV1 video (Intel Quick Sync Video acceleration) av1_cuvid: Nvidia CUVID AV1 decoder av1: Alliance for Open Media AV1 aura2: Auravision Aura 2 aura: Auravision AURA asv2: ASUS V2 asv1: ASUS V1 argo: Argonaut Games Video arbc: Gryphon's Anim Compressor apng: APNG (Animated Portable Network Graphics) image ansi: ASCII/ANSI art anm: Deluxe Paint Animation amv: AMV Video alias_pix: Alias/Wavefront PIX image aic: Apple Intermediate Codec agm: Amuse Graphics Movie aasc: Autodesk RLE 8bps: QuickTime 8BPS video 4xm: 4X Movie 012v: Uncompressed 4:2:2 10-bit Unterstützte Dateierweiterungen: y4m: YUV4MPEG pipe xml: WebM DASH Manifest wv: raw WavPack wtv: Windows Television (WTV) webp: WebP webm: WebM wav: WAV / WAVE (Waveform Audio) w64: Sony Wave64 vtt: WebVTT subtitle voc: Creative Voice vob: MPEG-2 PS (VOB) vc1: raw VC-1 video vag: Simon & Schuster Interactive VAG uw: PCM unsigned 16-bit little-endian ul: PCM mu-law ub: PCM unsigned 8-bit ttml: TTML subtitle tta: TTA (True Audio) thd: raw TrueHD swf: SWF (ShockWave Flash) sw: PCM signed 16-bit little-endian sup: raw HDMV Presentation Graphic Stream subtitles sub: MicroDVD subtitle format srt: SubRip subtitle spx: Ogg Speex spdif: IEC 61937 (used on S/PDIF - IEC958) sox: SoX native scc: Scenarist Closed Captions sb: PCM signed 8-bit rso: Lego Mindstorms RSO roq: raw id RoQ rcv: VC-1 test bitstream opus: Ogg Opus oma: Sony OpenMG audio ogv: Ogg Video ogg: Ogg oga: Ogg Audio obu: AV1 low overhead OBU nut: NUT mxf: MXF (Material eXchange Format) Operational Pattern Atom mpd: DASH Muxer mp4: MP4 (MPEG-4 Part 14) mp3: MP3 (MPEG audio layer 3) mov: QuickTime / MOV mmf: Yamaha SMAF mlp: raw MLP mkv: Matroska mka: Matroska Audio mjpg: MIME multipart JPEG m4v: raw MPEG-4 video m3u8: Apple HTTP Live Streaming m2v: raw MPEG-2 video lrc: LRC lyrics lbc: iLBC storage ivf: On2 IVF ico: Microsoft Windows ICO h263: raw H.263 h261: raw H.261 gxf: GXF (General eXchange Format) gsm: raw GSM gif: CompuServe Graphics Interchange Format (GIF) g722: raw G.722 flv: FLV (Flash Video) flm: Adobe Filmstrip flac: raw FLAC fits: Flexible Image Transport System ffmeta: FFmpeg metadata in text f4v: F4V Adobe Flash Video eac3: raw E-AC-3 dvd: MPEG-2 PS (DVD VOB) dv: DV (Digital Video) dts: raw DTS dfpwm: raw DFPWM1a cvg: Argonaut Games CVG cpk: Sega FILM / CPK chk: WebM Chunk Muxer cavs: raw Chinese AVS (Audio Video Standard) video caf: Apple CAF (Core Audio Format) c2: codec2 .c2 muxer bit: G.729 BIT file format avs3: AVS3-P2/IEEE1857.10 avif: AVIF avi: AVI (Audio Video Interleaved) aud: Westwood Studios audio au: Sun AU ast: AST (Audio Stream) aptxhd: raw aptX HD (Audio Processing Technology for Bluetooth) aptx: raw aptX (Audio Processing Technology for Bluetooth) apng: Animated Portable Network Graphics apm: Ubisoft Rayman 2 APM amv: AMV amr: 3GPP AMR al: PCM A-law adx: CRI ADX ac3: raw AC-3 3gp: 3GP (3GPP file format) 3g2: 3GP2 (3GPP2 file format) 302: D-Cinema audio Audio-Encoder: sonicls: Sonic lossless mp2fixed: MP2 fixed point (MPEG audio layer 2) libmp3lame: libmp3lame MP3 (MPEG audio layer 3) Audio-Decoder: xma2: Xbox Media Audio 2 xma1: Xbox Media Audio 1 xan_dpcm: DPCM Xan ws_snd1: Westwood Audio (SND1) wmavoice: Windows Media Audio Voice wmav2: Windows Media Audio 2 wmav1: Windows Media Audio 1 wmapro: Windows Media Audio 9 Professional wmalossless: Windows Media Audio Lossless wavpack: WavPack wavesynth: Wave synthesis pseudo-codec vorbis: Vorbis vmdaudio: Sierra VMD audio twinvq: VQF TwinVQ tta: TTA (True Audio) truespeech: DSP Group TrueSpeech truehd: TrueHD tak: TAK (Tom's lossless Audio Kompressor) speex: Speex sonic: Sonic sol_dpcm: DPCM Sol smackaud: Smacker audio siren: Siren sipr: RealAudio SIPR / ACELP.NET shorten: Shorten sdx2_dpcm: DPCM Squareroot-Delta-Exact sbc: SBC (low-complexity subband codec) s302m: SMPTE 302M roq_dpcm: DPCM id RoQ real_288: RealAudio 2.0 (28.8K) real_144: RealAudio 1.0 (14.4K) ralf: RealAudio Lossless qdmc: QDesign Music Codec 1 qdm2: QDesign Music Codec 2 qcelp: QCELP / PureVoice pcm_vidc: PCM Archimedes VIDC pcm_u8: PCM unsigned 8-bit pcm_u32le: PCM unsigned 32-bit little-endian pcm_u32be: PCM unsigned 32-bit big-endian pcm_u24le: PCM unsigned 24-bit little-endian pcm_u24be: PCM unsigned 24-bit big-endian pcm_u16le: PCM unsigned 16-bit little-endian pcm_u16be: PCM unsigned 16-bit big-endian pcm_sga: PCM SGA pcm_s8_planar: PCM signed 8-bit planar pcm_s8: PCM signed 8-bit pcm_s64le: PCM signed 64-bit little-endian pcm_s64be: PCM signed 64-bit big-endian pcm_s32le_planar: PCM signed 32-bit little-endian planar pcm_s32le: PCM signed 32-bit little-endian pcm_s32be: PCM signed 32-bit big-endian pcm_s24le_planar: PCM signed 24-bit little-endian planar pcm_s24le: PCM signed 24-bit little-endian pcm_s24daud: PCM D-Cinema audio signed 24-bit pcm_s24be: PCM signed 24-bit big-endian pcm_s16le_planar: PCM signed 16-bit little-endian planar pcm_s16le: PCM signed 16-bit little-endian pcm_s16be_planar: PCM signed 16-bit big-endian planar pcm_s16be: PCM signed 16-bit big-endian pcm_mulaw: PCM mu-law / G.711 mu-law pcm_lxf: PCM signed 20-bit little-endian planar pcm_f64le: PCM 64-bit floating point little-endian pcm_f64be: PCM 64-bit floating point big-endian pcm_f32le: PCM 32-bit floating point little-endian pcm_f32be: PCM 32-bit floating point big-endian pcm_f24le: PCM 24.0 floating point little-endian pcm_f16le: PCM 16.8 floating point little-endian pcm_dvd: PCM signed 16|20|24-bit big-endian for DVD media pcm_bluray: PCM signed 16|20|24-bit big-endian for Blu-ray media pcm_alaw: PCM A-law / G.711 A-law paf_audio: Amazing Studio Packed Animation File Audio opus: Opus on2avc: On2 Audio for Video Codec nellymoser: Nellymoser Asao msnsiren: MSN Siren mpc8: Musepack SV8 mpc7: Musepack SV7 mp3on4float: MP3onMP4 mp3on4: MP3onMP4 mp3float: MP3 (MPEG audio layer 3) mp3adufloat: ADU (Application Data Unit) MP3 (MPEG audio layer 3) mp3adu: ADU (Application Data Unit) MP3 (MPEG audio layer 3) mp3: MP3 (MPEG audio layer 3) mp2float: MP2 (MPEG audio layer 2) mp2: MP2 (MPEG audio layer 2) mp1float: MP1 (MPEG audio layer 1) mp1: MP1 (MPEG audio layer 1) mlp: MLP (Meridian Lossless Packing) metasound: Voxware MetaSound mace6: MACE (Macintosh Audio Compression/Expansion) 6:1 mace3: MACE (Macintosh Audio Compression/Expansion) 3:1 libvorbis: libvorbis libspeex: libspeex Speex libopus: libopus Opus libopencore_amrwb: OpenCORE AMR-WB (Adaptive Multi-Rate Wide-Band) libopencore_amrnb: OpenCORE AMR-NB (Adaptive Multi-Rate Narrow-Band) libgsm_ms: libgsm GSM Microsoft variant libgsm: libgsm GSM interplayacm: Interplay ACM interplay_dpcm: DPCM Interplay imc: IMC (Intel Music Coder) ilbc: iLBC (Internet Low Bitrate Codec) iac: IAC (Indeo Audio Coder) hcom: HCOM Audio hca: CRI HCA gsm_ms: GSM Microsoft variant gsm: GSM gremlin_dpcm: DPCM Gremlin g729: G.729 g726le: G.726 ADPCM little-endian g726: G.726 ADPCM g723_1: G.723.1 g722: G.722 ADPCM flac: FLAC (Free Lossless Audio Codec) fastaudio: MobiClip FastAudio evrc: EVRC (Enhanced Variable Rate Codec) eac3: ATSC A/52B (AC-3, E-AC-3) dvaudio: Ulead DV Audio dst: DST (Digital Stream Transfer) dss_sp: Digital Speech Standard - Standard Play mode (DSS SP) dsicinaudio: Delphine Software International CIN audio dsd_msbf_planar: DSD (Direct Stream Digital), most significant bit first, planar dsd_msbf: DSD (Direct Stream Digital), most significant bit first dsd_lsbf_planar: DSD (Direct Stream Digital), least significant bit first, planar dsd_lsbf: DSD (Direct Stream Digital), least significant bit first dolby_e: Dolby E dfpwm: DFPWM1a audio derf_dpcm: DPCM Xilam DERF dca: DCA (DTS Coherent Acoustics) cook: Cook / Cooker / Gecko (RealAudio G2) comfortnoise: RFC 3389 comfort noise generator bmv_audio: Discworld II BMV audio binkaudio_rdft: Bink Audio (RDFT) binkaudio_dct: Bink Audio (DCT) atrac9: ATRAC9 (Adaptive TRansform Acoustic Coding 9) atrac3plusal: ATRAC3+ AL (Adaptive TRansform Acoustic Coding 3+ Advanced Lossless) atrac3plus: ATRAC3+ (Adaptive TRansform Acoustic Coding 3+) atrac3al: ATRAC3 AL (Adaptive TRansform Acoustic Coding 3 Advanced Lossless) atrac3: ATRAC3 (Adaptive TRansform Acoustic Coding 3) atrac1: ATRAC1 (Adaptive TRansform Acoustic Coding) aptx_hd: aptX HD (Audio Processing Technology for Bluetooth) aptx: aptX (Audio Processing Technology for Bluetooth) ape: Monkey's Audio amrwb: AMR-WB (Adaptive Multi-Rate WideBand) amrnb: AMR-NB (Adaptive Multi-Rate NarrowBand) als: MPEG-4 Audio Lossless Coding (ALS) alac: ALAC (Apple Lossless Audio Codec) adpcm_zork: ADPCM Zork adpcm_yamaha: ADPCM Yamaha adpcm_xa: ADPCM CDROM XA adpcm_vima: LucasArts VIMA audio adpcm_thp_le: ADPCM Nintendo THP (little-endian) adpcm_thp: ADPCM Nintendo THP adpcm_swf: ADPCM Shockwave Flash adpcm_sbpro_4: ADPCM Sound Blaster Pro 4-bit adpcm_sbpro_3: ADPCM Sound Blaster Pro 2.6-bit adpcm_sbpro_2: ADPCM Sound Blaster Pro 2-bit adpcm_psx: ADPCM Playstation adpcm_mtaf: ADPCM MTAF adpcm_ms: ADPCM Microsoft adpcm_ima_ws: ADPCM IMA Westwood adpcm_ima_wav: ADPCM IMA WAV adpcm_ima_ssi: ADPCM IMA Simon & Schuster Interactive adpcm_ima_smjpeg: ADPCM IMA Loki SDL MJPEG adpcm_ima_rad: ADPCM IMA Radical adpcm_ima_qt: ADPCM IMA QuickTime adpcm_ima_oki: ADPCM IMA Dialogic OKI adpcm_ima_mtf: ADPCM IMA Capcom's MT Framework adpcm_ima_moflex: ADPCM IMA MobiClip MOFLEX adpcm_ima_iss: ADPCM IMA Funcom ISS adpcm_ima_ea_sead: ADPCM IMA Electronic Arts SEAD adpcm_ima_ea_eacs: ADPCM IMA Electronic Arts EACS adpcm_ima_dk4: ADPCM IMA Duck DK4 adpcm_ima_dk3: ADPCM IMA Duck DK3 adpcm_ima_dat4: ADPCM IMA Eurocom DAT4 adpcm_ima_cunning: ADPCM IMA Cunning Developments adpcm_ima_apm: ADPCM IMA Ubisoft APM adpcm_ima_apc: ADPCM IMA CRYO APC adpcm_ima_amv: ADPCM IMA AMV adpcm_ima_alp: ADPCM IMA High Voltage Software ALP adpcm_ima_acorn: ADPCM IMA Acorn Replay adpcm_ea_xas: ADPCM Electronic Arts XAS adpcm_ea_r3: ADPCM Electronic Arts R3 adpcm_ea_r2: ADPCM Electronic Arts R2 adpcm_ea_r1: ADPCM Electronic Arts R1 adpcm_ea_maxis_xa: ADPCM Electronic Arts Maxis CDROM XA adpcm_ea: ADPCM Electronic Arts adpcm_dtk: ADPCM Nintendo Gamecube DTK adpcm_ct: ADPCM Creative Technology adpcm_argo: ADPCM Argonaut Games adpcm_aica: ADPCM Yamaha AICA adpcm_agm: ADPCM AmuseGraphics Movie adpcm_afc: ADPCM Nintendo Gamecube AFC adpcm_adx: SEGA CRI ADX ADPCM adpcm_4xm: ADPCM 4X Movie acelp.kelvin: Sipro ACELP.KELVIN ac3_fixed: ATSC A/52A (AC-3) ac3: ATSC A/52A (AC-3) aac_latm: AAC LATM (Advanced Audio Coding LATM syntax) aac_fixed: AAC (Advanced Audio Coding) aac: AAC (Advanced Audio Coding) 8svx_fib: 8SVX fibonacci 8svx_exp: 8SVX exponential Features: VKontakte support: Nein Unterstützung für Panorama: Ja Unterstützung für Medienwiedergabe: Ja Unterstützung für Kalender: Ja Unterstützung für HTML-Galerie: Ja Unterstützung für DBus: Ja Unterstützung für Baloo: Ja Unterstützung für AdressBook: Ja Rajce support: Ja Parallelized demosaicing: Ja Memory available: 15.5 GiB LibLqr support: Ja Interner Datenbank-Server: Ja HEIF writing support: Ja HEIF reading support: Ja Exiv2 supports XMP metadata: Ja Exiv2 supports Base Media: Ja Datenbanktreiber: QMYSQL CPU cores: 12 Last time I tried using gdb, the whole yakuake window crashed. Thats why I used valgrind Ok interesting, today it worked and finished the scan successfully. Maybe an update fixed this? Ok never mind, it crashes again. OpenCV 4.7.0 is used. The problem is know and located in OpenCV library, not digiKam. digiKam AppImage is compiled with OpenCV 4.6.0. Also remember that crash can corrupt database and make digiKam unstable in time. Gilles Caulier Git commit 178230b94242f2e1ea0cdcd613babbf2ed55f2b4 by Maik Qualmann. Committed on 28/01/2023 at 15:31. Pushed by mqualmann into branch 'qt5-maintenance'. ImageMagick metadata backend only for FITS files M +1 -7 core/libs/metadataengine/dmetadata/dmetadata_imagemagick.cpp https://invent.kde.org/graphics/digikam/commit/178230b94242f2e1ea0cdcd613babbf2ed55f2b4 @Lorenz digiKam 8.0.0 is released. This file still valid ? Gilles Caulier (In reply to caulier.gilles from comment #9) > @Lorenz > > digiKam 8.0.0 is released. This file still valid ? > > Gilles Caulier No, seems to work now. Thanks! |