Summary: | Plasmashell randomly crashed in QSGBatchRenderer::Renderer::renderMergedBatch() | ||
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Product: | [Plasma] plasmashell | Reporter: | nekonexus |
Component: | generic-crash | Assignee: | Plasma Bugs List <plasma-bugs> |
Status: | RESOLVED DUPLICATE | ||
Severity: | crash | CC: | kde, nate, qydwhotmail, sephiroth_pk |
Priority: | NOR | Keywords: | drkonqi, needs_verification |
Version First Reported In: | 5.26.4 | ||
Target Milestone: | 1.0 | ||
Platform: | Compiled Sources | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: | |||
Attachments: | New crash information added by DrKonqi |
Description
nekonexus
2022-12-16 02:13:48 UTC
> I have the compositor set to run with OpenGL 2 (KWIN_COMPOSE=O2), but that's it.
Does it happen if you don't do this? Is there a particular reason why you're forcing this?
Also what GPU hardware do you have?
I don't exactly know what triggers it, so I can't exactly say if it happens without KWIN_COMPOSE being set with certainty since I don't even know how to reproduce it. That said, I have it set because the KWIN_COMPOSE type used to be a drop-down customization option within systemsettings5 but was removed at some point (alongside with KWIN_COMPOSE=O3 to my understanding) and I missed being able to control this setting that was gutted from the compositing menu (it's not clear what its set to by default anymore). Also, I use the Nvidia OpenGPU kernel module (version 525.60.11) on an RTX 2080 Ti. OpenGL 2 is no longer formally supported by KWin, so right now you're in unsupported territory. I would recommend reverting to the default OpenGL setting by removing that environment variable and seeing if it still happens. If you can't use the default OpenGL setting for some reason, please file a bug about it. Thanks! Dear Bug Submitter, This bug has been in NEEDSINFO status with no change for at least 15 days. Please provide the requested information as soon as possible and set the bug status as REPORTED. Due to regular bug tracker maintenance, if the bug is still in NEEDSINFO status with no change in 30 days the bug will be closed as RESOLVED > WORKSFORME due to lack of needed information. For more information about our bug triaging procedures please read the wiki located here: https://community.kde.org/Guidelines_and_HOWTOs/Bug_triaging If you have already provided the requested information, please mark the bug as REPORTED so that the KDE team knows that the bug is ready to be confirmed. Thank you for helping us make KDE software even better for everyone! This bug has been in NEEDSINFO status with no change for at least 30 days. The bug is now closed as RESOLVED > WORKSFORME due to lack of needed information. For more information about our bug triaging procedures please read the wiki located here: https://community.kde.org/Guidelines_and_HOWTOs/Bug_triaging Thank you for helping us make KDE software even better for everyone! This is most certainly not resolved; there are plenty of reports for this (such as mine) with accompanying details for how to easily reproduce this. Sorry about that, i got this issue confused with a different one Created attachment 156439 [details]
New crash information added by DrKonqi
plasmashell (5.27.0) using Qt 5.15.8
Plasmashell crashed when I closed a NoMachine window through the "icon task manager" widget on a panel. I couldn't reproduce the issue.
-- Backtrace (Reduced):
#6 QSGTexture::setFiltering(QSGTexture::Filtering) (this=this@entry=0x7f61140c7a10, filter=QSGTexture::Linear) at scenegraph/coreapi/qsgtexture.cpp:577
#7 0x00007f621f1d1bdf in QSGOpaqueTextureMaterialShader::updateState(QSGMaterialShader::RenderState const&, QSGMaterial*, QSGMaterial*) (this=0x7f611425d750, state=..., newEffect=0x7f611438a910, oldEffect=0x0) at scenegraph/util/qsgtexturematerial.cpp:90
#8 0x00007f621f1b867c in QSGBatchRenderer::Renderer::renderMergedBatch(QSGBatchRenderer::Batch const*) (batch=<optimized out>, this=0x7f611412f680) at scenegraph/coreapi/qsgbatchrenderer.cpp:3080
#9 QSGBatchRenderer::Renderer::renderMergedBatch(QSGBatchRenderer::Batch const*) (this=0x7f611412f680, batch=0x7f61142af870) at scenegraph/coreapi/qsgbatchrenderer.cpp:3009
#10 0x00007f621f1bdd15 in QSGBatchRenderer::Renderer::renderBatches() (this=this@entry=0x7f611412f680) at scenegraph/coreapi/qsgbatchrenderer.cpp:4039
Since this doesn't seem to be included in the information gathered by Dr. Konqi: I am using a laptop with an AMD Ryzen 2500U CPU, a Radeon Vega 8 GPU, X11 and default OpenGL. *** This bug has been marked as a duplicate of bug 446874 *** |