| Summary: | Windowview effect uses hardcoded animation duration instead of using the user setting | ||
|---|---|---|---|
| Product: | [Plasma] kwin | Reporter: | Christian (Fuchs) <kde> |
| Component: | effects-present-windows | Assignee: | KWin default assignee <kwin-bugs-null> |
| Status: | RESOLVED FIXED | ||
| Severity: | normal | CC: | nate |
| Priority: | NOR | ||
| Version First Reported In: | 5.25.3 | ||
| Target Milestone: | --- | ||
| Platform: | Other | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
Christian (Fuchs)
2022-07-23 21:26:00 UTC
PlasmaCore.Units.longDuration automatically scales itself according to the user's animation speed preference. I cannot reproduce the issue; when I set my animation duration to be super duper slow and hit Ctrl+F10 to open Window View, it opens and closes very slowly. Can you clarify how you're getting the issue to reproduce? (In reply to Nate Graham from comment #1) > PlasmaCore.Units.longDuration automatically scales itself according to the > user's animation speed preference. I cannot reproduce the issue; when I set > my animation duration to be super duper slow and hit Ctrl+F10 to open Window > View, it opens and closes very slowly. > > Can you clarify how you're getting the issue to reproduce? Okay, that's odd, I didn't get any change when using the slider, but it was very jerky and cut-off-y in general, so maybe something else was wrong. I'll try to reproduce it after my holidays (In reply to Christian (Fuchs) from comment #2) > (In reply to Nate Graham from comment #1) > > PlasmaCore.Units.longDuration automatically scales itself according to the > > user's animation speed preference. I cannot reproduce the issue; when I set > > my animation duration to be super duper slow and hit Ctrl+F10 to open Window > > View, it opens and closes very slowly. > > > > Can you clarify how you're getting the issue to reproduce? > > Okay, that's odd, I didn't get any change when using the slider, but it was > very jerky and cut-off-y in general, so maybe something else was wrong. I'll > try to reproduce it after my holidays I have absolutely no idea how, but I am unable to reproduce this any more. Sorry for the noise, closed. No worries! |