| Summary: | Duckstation QT application stuck on top left when trying to go fullscreen | ||
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| Product: | [Plasma] kwin | Reporter: | Leonardo <kinetocore> |
| Component: | wayland-generic | Assignee: | KWin default assignee <kwin-bugs-null> |
| Status: | RESOLVED DUPLICATE | ||
| Severity: | normal | CC: | kde, nate |
| Priority: | NOR | ||
| Version First Reported In: | 5.24.4 | ||
| Target Milestone: | --- | ||
| Platform: | Arch Linux | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
| Attachments: |
Log of WAYLAND_DEBUG=1
Screenshow showing the problem |
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Description
Leonardo
2022-04-18 13:07:31 UTC
Created attachment 148221 [details]
Screenshow showing the problem
Based on the log, there are a few fullscreen windows created. KWin responds with a correct configure event, which has 1366x768 size, but duckstation attaches a buffer of size 640x480 for whatever reason. Do you know if it forces some mode? For example, many video games allow you to choose resolution, if there's such a setting, can you try changing it? We should still do " If the surface doesn't cover the whole output, the compositor will position the surface in the center of the output and compensate with with border fill covering the rest of the output. The content of the border fill is undefined, but should be assumed to be in some way that attempts to blend into the surrounding area (e.g. solid black)." (In reply to Vlad Zahorodnii from comment #2) > Based on the log, there are a few fullscreen windows created. KWin responds > with a correct configure event, which has 1366x768 size, but duckstation > attaches a buffer of size 640x480 for whatever reason. Do you know if it > forces some mode? For example, many video games allow you to choose > resolution, if there's such a setting, can you try changing it? Duckstation comes with the capability to render the internal resolution of a game at different levels x2,x3,etc (original playstation was 640x224)... for example x3 is for 720p, x5 for 1080p. As far as i know it's only rendering the game and not changing the resolution of the window by the same size. Just to be sure i used 1x (so upscaling disabled) but it's still the same problem. The strange thing is that for a brief moment goes fullscreen correctly, then goes stuck on the top left. *** This bug has been marked as a duplicate of bug 461063 *** |