| Summary: | Long pause before playing sound after flipping card in memory activities | ||
|---|---|---|---|
| Product: | [Applications] gcompris | Reporter: | Karl Ove Hufthammer <karl> |
| Component: | general | Assignee: | Jazeix Johnny <jazeix> |
| Status: | RESOLVED FIXED | ||
| Severity: | minor | CC: | animtim |
| Priority: | NOR | ||
| Version First Reported In: | git master | ||
| Target Milestone: | --- | ||
| Platform: | Other | ||
| OS: | Linux | ||
| Latest Commit: | https://invent.kde.org/education/gcompris/commit/d1828dde4eb8f8f6e30b659d9e3cdd3cb75fbde2 | Version Fixed/Implemented In: | |
| Sentry Crash Report: | |||
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Description
Karl Ove Hufthammer
2022-02-10 20:48:00 UTC
Git commit d1828dde4eb8f8f6e30b659d9e3cdd3cb75fbde2 by Timothée Giet. Committed on 11/02/2022 at 13:15. Pushed by timotheegiet into branch 'master'. memory, play card audio as soon as it's turned without delay M +8 -5 src/activities/memory/CardItem.qml https://invent.kde.org/education/gcompris/commit/d1828dde4eb8f8f6e30b659d9e3cdd3cb75fbde2 I've fixed it to play the card audio as soon as the rotation is finished. I should probably not play earlier, as the card rotation takes 750ms, and there's the audio effect of the flipping card which takes around 500ms, so the current flow of audio feels good this way. s/I should/It should/ |