| Summary: | latency reduction can negatively affect fullscreen gaming, apparently despite direct scan-out | ||
|---|---|---|---|
| Product: | [Plasma] kwin | Reporter: | tempel.julian |
| Component: | wayland-generic | Assignee: | KWin default assignee <kwin-bugs-null> |
| Status: | RESOLVED NOT A BUG | ||
| Severity: | normal | CC: | nate |
| Priority: | NOR | ||
| Version First Reported In: | 5.23.90 | ||
| Target Milestone: | --- | ||
| Platform: | Arch Linux | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
tempel.julian
2022-01-14 22:46:50 UTC
The menu item for this choice says, "(may cause dropped frames)" in it. Sounds like that's what you're experiencing, but you were warned. :) If dropped frames are unacceptable, I would recommend not using this setting. Question is if latency reduction should actually ever affect fullscreen with direct scan-out. Unlike vs. windowed/desktop usage, where compositing is active. Btw. also the default "balanced" setting already drops frames with that SoC during regular desktop usage and thus introduces stutter when browing, watching videos in mpv etc. Can you file another more general bug report for that? (In reply to Nate Graham from comment #3) > Can you file another more general bug report for that? I mentioned it in a ticket for a similar issue with Nvidia: https://bugs.kde.org/show_bug.cgi?id=443511 Surely a separate report might be justified, though the proposal is the same. DRM doesn't support triple buffering or amending pending atomic commits in general so fullscreen windows are still affected by the latency policy. That's some vital information, thanks a lot! I wonder what happens when VRR is active when without VRR, frames would be dropped. I'll re-test desktop usage with Gemini Lake and then file a ticket if it still stutters with default balanced latency reduction. |