Summary: | Implement "ignore wayland scaling" option for XWayland apps that have custom internal scaling mechanisms | ||
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Product: | [Plasma] kwin | Reporter: | Tornado99 <richrocksmyworld> |
Component: | wayland-generic | Assignee: | KWin default assignee <kwin-bugs-null> |
Status: | RESOLVED DUPLICATE | ||
Severity: | wishlist | CC: | kde, nate, postix, toni.asensi |
Priority: | NOR | ||
Version: | 5.23.5 | ||
Target Milestone: | --- | ||
Platform: | Manjaro | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: |
Description
Tornado99
2022-01-08 19:22:28 UTC
There are also games like this. In the case of these apps, it's much better to use the app-internal scaling mechanism than upscaling it in the compositor. Wrap your game in gamescope before launching. *** This bug has been marked as a duplicate of bug 389191 *** |