| Summary: | Observable frame drop while the MangoHUD shows no frame drop at all in the game | ||
|---|---|---|---|
| Product: | [Plasma] kwin | Reporter: | Qu Wenruo <quwenruo.btrfs> |
| Component: | compositing | Assignee: | KWin default assignee <kwin-bugs-null> |
| Status: | RESOLVED NOT A BUG | ||
| Severity: | normal | ||
| Priority: | NOR | ||
| Version First Reported In: | 5.22.4 | ||
| Target Milestone: | --- | ||
| Platform: | Other | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
Qu Wenruo
2021-10-03 11:43:47 UTC
With compositing disabled, can still observe frames drop during gameplay. And the dropped frame rate seems to be stable at 30FPS, not some random shuttering. Thus it looks like it's more or less related to the Vsync behavior of Kwin other than compositing. If there are frame rate issues even with compositing disabled, this looks like an issue in xorg or driver rather than kwin. Does that mean, if compositing is disabled, vsync is also disabled? KWin's vsync policy doesn't matter when compositing is disabled as kwin doesn't perform any compositing. OK, thanks a lot. I'll try to tweak the radaeon drivers to find out what's the cause. After some more tweaking, it seems that gaming with two monitors itself is causing the problem. If with only one monitor, there is no more obvious lagging. I'm wondering if there is some extra frame syncing causing the problem. BTW, with two monitors (extended mode) if running 3D game (DXVK) on the primary monitor, will the fullscreen un-redirect still work? |