| Summary: | Automatically disable compositing if full-screen game is running | ||
|---|---|---|---|
| Product: | [Plasma] kwin | Reporter: | postix <postix> |
| Component: | compositing | Assignee: | KWin default assignee <kwin-bugs-null> |
| Status: | RESOLVED INTENTIONAL | ||
| Severity: | wishlist | CC: | postix |
| Priority: | NOR | ||
| Version First Reported In: | unspecified | ||
| Target Milestone: | --- | ||
| Platform: | Other | ||
| OS: | Linux | ||
| See Also: | https://bugs.kde.org/show_bug.cgi?id=416305 | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
postix
2020-03-07 12:15:04 UTC
KWin has no knowledge about whether the given window is a game or a terminal, etc. On the other hand, the game could set _KDE_NET_WM_BLOCK_COMPOSITING on its window to block compositing. You could also create a window rule for the game to block compositing. Got it, thanks! I will look into it :) |