Summary: | Freeze or graphical glitches after app throws "gtk-warning: infinite surface size not supported" in Konsole | ||
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Product: | [Plasma] kwin | Reporter: | postix <postix> |
Component: | general | Assignee: | KWin default assignee <kwin-bugs-null> |
Status: | RESOLVED WORKSFORME | ||
Severity: | normal | CC: | bugseforuns, plasma-bugs, postix |
Priority: | NOR | ||
Version: | 5.17.3 | ||
Target Milestone: | --- | ||
Platform: | Other | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Attachments: |
Video of the graphical glitches of Konsole due to the gtk issue. 1/2
Video of the graphical glitches of Konsole due to the gtk issue. 2/2 |
Description
postix
2019-11-21 19:14:55 UTC
Created attachment 124093 [details]
Video of the graphical glitches of Konsole due to the gtk issue. 1/2
Dino is started and gtk starts throwing gtk warnings in an infinite loop. There of course those horizontal line artifacts but additional the rendered Konsole image is not refreshed correctly as it can seen at the mouse trail.
Created attachment 124094 [details]
Video of the graphical glitches of Konsole due to the gtk issue. 2/2
Here the whole can be still dragged but earlier renderings are not cleared.
If try to run Dino in Konsole under Wayland, I get the following error only: (dino:15020): Gdk-CRITICAL **: 13:07:28.826: ../gtk/gdk/wayland/gdkdisplay-wayland.c:1399: Unable to create Cairo image surface: invalid value (typically too big) for the size of the input (surface, pattern, etc.) and then Dino crashes with a SIGSEGV. Maybe this is more an issue of KWin actually as it is about painting the desktop. It does no longer freeze the whole plasmashell, but still gives those graphical glitches, which can be seen in the attached videos. At least Dino 0.1.0-3 from Arch repos works fine. I can't reproduce any issue described here with it. Operating System: Arch Linux KDE Plasma Version: 5.17.90 KDE Frameworks Version: 5.66.0 Qt Version: 5.14.1 (In reply to Postix from comment #5) > It does no longer freeze the whole plasmashell, but still gives those > graphical glitches, which can be seen in the attached videos. Are you talking the horizontal line artifacts? *Are you talking about ... Sorry, I forgot to update this issue. The bug seems to be magically gone. :) |