Summary: | Memory leak when spamming notifications | ||
---|---|---|---|
Product: | [Plasma] plasmashell | Reporter: | danct12 |
Component: | Notifications | Assignee: | Kai Uwe Broulik <kde> |
Status: | RESOLVED DUPLICATE | ||
Severity: | major | CC: | blaueshawaiihemd, kishore96, minecraft2048, plasma-bugs, qydwhotmail, rullger |
Priority: | NOR | ||
Version: | 5.16.5 | ||
Target Milestone: | 1.0 | ||
Platform: | Arch Linux | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: |
Description
danct12
2019-10-12 01:48:18 UTC
Did you clear the notification from history (does it show up there?) or what did you mean by "as soon as it is cleared"? On Wednesday, October 16, 2019 2:35:03 AM +07 you wrote:
> https://bugs.kde.org/show_bug.cgi?id=412865
>
> --- Comment #1 from Kai Uwe Broulik <kde@privat.broulik.de> ---
> Did you clear the notification from history (does it show up there?) or what
> did you mean by "as soon as it is cleared"?
Yes, I cleared the notifications.
Confirmed. Even if I clear the history and the model is empty, the isn't free'd. :/ However, after spamming a bit, it does increase in memory, but not excessively. Valgrind suggests massive leaks in the graphics driver and OpenGL libraries, hardly any in notifications themselves. Possibly through the windows we create for each notification. *** This bug has been marked as a duplicate of bug 442844 *** |