| Summary: | kolf crashes when trying to start another game | ||
|---|---|---|---|
| Product: | [Applications] kolf | Reporter: | Marco Krohn <marco.krohn> |
| Component: | general | Assignee: | Jason Katz-Brown <jasonkb> |
| Status: | CLOSED FIXED | ||
| Severity: | crash | CC: | hugopardos |
| Priority: | NOR | ||
| Version First Reported In: | 0.1 | ||
| Target Milestone: | --- | ||
| Platform: | Compiled Sources | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
Marco Krohn
2002-04-11 20:09:15 UTC
=1B$BLZMKF|=1B(B 11 4=1B$B7n=1B(B 2002 13:09=1B$B!"=1B(Bmarco.krohn@gmx.de = =1B$B$5$s$O=3Dq$-$^$7$?=1B(B: > Package: kolf > Version: 0.1 (using KDE 3.0.5 (CVS HEAD >=3D 20020327)) > Severity: normal > Installed from: compiled sources > Compiler: gcc version 2.95.3 20010315 (SuSE) > OS: Linux (i686) release 2.4.10-4GB > OS/Compiler notes: > > I had an open kolf game and tried to start another session of kolf (leavi= ng > the other kolf application untouched). kolf started and after new + o.k. > the kolf crashed (reproducible) with the following backtrace : Hm I can't reproduce. Perhaps your aRts is messed up? (kolf crashes trying= to=20 initialize sound.) Could you try updating kolf and see if you get an error dialog instead of a= =20 crash? Another test: since I use almost the same sound code as kbattleship could = you=20 try the same thing (open two instances enable sound start games) with=20 kbattleship and see if it crashes? Thanks! [clip] I've switched to a new sound-playing interface that should be more bug-free= .=20 So this should never happen again. Thanks! |