Summary: | Graphic bug with no background layer and with OpenGL activated (nightly git fbba406) | ||
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Product: | [Applications] krita | Reporter: | Regis <regis> |
Component: | OpenGL Canvas | Assignee: | Krita Bugs <krita-bugs-null> |
Status: | RESOLVED DUPLICATE | ||
Severity: | normal | CC: | 8172635 |
Priority: | NOR | ||
Version First Reported In: | nightly build (please specify the git hash!) | ||
Target Milestone: | --- | ||
Platform: | Microsoft Windows | ||
OS: | Microsoft Windows | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: | |||
Attachments: | Canvas transparency bug when the background is at 0% opacity |
*** This bug has been marked as a duplicate of bug 404935 *** |
Created attachment 118930 [details] Canvas transparency bug when the background is at 0% opacity With a file that contains only one transparent layer (or if the background layer is at 0% opacity), if you paint strokes on an empty layer, you will see through Krita's window everywhere the strokes are less than 100% opacity, revealing the windows in the background. This happens only with OpenGL activated. Steps: 1- Create a new standard file with 2 layers. 2- Delete the background layer or put it at 0% opacity. 3- Paint on the top layer with light strokes with a preset like "Basic 4 Flow Opacity" 4- Other windows behind Krita (or the desktop wallpaper) will show through the partially transparent strokes. Version: 4.2.0-pre-alpha (git fbba406) OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.17763 Pretty Productname: Windows 10 (10.0) Product Type: windows Product Version: 10 OpenGL Info Vendor: "NVIDIA Corporation" Renderer: "GeForce GTX 1080 Ti/PCIe/SSE2" Version: "4.6.0 NVIDIA 418.81" Shading language: "4.60 NVIDIA"