Summary: | kwin crash on game launch | ||
---|---|---|---|
Product: | [Plasma] kwin | Reporter: | Mariusz Libera <mariusz.libera> |
Component: | general | Assignee: | KWin default assignee <kwin-bugs-null> |
Status: | RESOLVED FIXED | ||
Severity: | crash | CC: | hannibal, nate |
Priority: | NOR | Keywords: | drkonqi |
Version: | 5.14.4 | Flags: | vlad.zahorodnii:
ReviewRequest+
|
Target Milestone: | --- | ||
Platform: | Arch Linux | ||
OS: | Linux | ||
URL: | https://phabricator.kde.org/D18914 | ||
Latest Commit: | Version Fixed In: | 5.15.2 | |
Attachments: |
kwin backtrace
kwin supportInformation |
Description
Mariusz Libera
2019-02-10 13:56:40 UTC
I guess that's yet another "Missing OpenGL context assertion". Unfortunately, the backtrace lacks debug symbols. Could you please repackage kwin and submit a new backtrace? Also, how exactly you launched Braid? From steam or from kickoff? Could you please post output of `qdbus org.kde.KWin /KWin supportInformation` as well? Created attachment 117971 [details]
kwin backtrace
Will that do?
Created attachment 117972 [details]
kwin supportInformation
I start Braid from a desktop icon (it's a GOG install), it then displays a launcher window and after I click the 'Launch!' button it starts and kwin crashes - sometimes, not every time - and Braid continues to run.
>I set a kwin rule for it to block compositing.
Actually scratch that, I was thinking of another game.
(In reply to Mariusz Libera from comment #3) > Will that do? Yeah. *** Bug 404634 has been marked as a duplicate of this bug. *** It looks like this bug was fixed by https://phabricator.kde.org/R108:9a68cbd9b110b529021c128ea6650ce6774f462a |