Summary: | Implement Metal support as OpenGL is deprecated on OS X | ||
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Product: | [Applications] krita | Reporter: | Alberto <afonseca08> |
Component: | General | Assignee: | Krita Bugs <krita-bugs-null> |
Status: | RESOLVED LATER | ||
Severity: | normal | CC: | halla |
Priority: | NOR | ||
Version First Reported In: | 4.1.5 | ||
Target Milestone: | --- | ||
Platform: | macOS (DMG) | ||
OS: | macOS | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
Alberto
2018-10-15 02:26:16 UTC
I'm pretty firmly convinced we'd drop support for macOS sooner than start supporting a proprietary, walled-garden type of API like Metal. Apple should have gone with Vulkan, but they decided they wanted to lock in developers on their platform instead. If the Angle project starts supporting Metal or if there appears another opengl->angle translation layer that we could use, we would use that. Even if someone would turn up and start coding support for Metal, I would still hesitate because then we would have to maintain that code. |