Summary: | kwin_x11 - triple buffer detection of compositing apparently broken with every driver; causing stuttering, lag or tearing | ||
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Product: | [Plasma] kwin | Reporter: | tempel.julian |
Component: | compositing | Assignee: | KWin default assignee <kwin-bugs-null> |
Status: | RESOLVED DUPLICATE | ||
Severity: | normal | CC: | bugseforuns, jan, nate, tardingens |
Priority: | NOR | ||
Version: | 5.13.4 | ||
Target Milestone: | --- | ||
Platform: | Other | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
tempel.julian
2018-08-24 20:29:47 UTC
Well, if no one wants to fix it, perhaps set at least KWIN_TRIPLE_BUFFER=0 by default? This makes things only better, not worse, with both Mesa and Nvidia. This is probably a duplicate of https://bugs.kde.org/show_bug.cgi?id=344433 Closing as unmaintained, as apparently no one seems to care (which is shockingly ignorant. btw.). Luckily, Compton is maintained again these days and I recommend everybody to use it instead of KWin. (In reply to tempel.julian from comment #0) > First observation: > When KWIN_TRIPLE_BUFFER is set (both 1 and 0), the nasty initial > "calibration stuttering" when compositing turns on disappears. That stuttering occurs because KWin detects whether triple buffering is supported. > This easily noticeable when moving windows right after enabling compositing. > KWin is the only compositor I know which shows such a weird behavior. If you are aware of better way to detect triple buffering, please submit a new patch. :-) (In reply to tempel.julian from comment #1) > Well, if no one wants to fix it, perhaps set at least KWIN_TRIPLE_BUFFER=0 > by default? No, this is a terrible idea. (In reply to Steffen Coenen from comment #2) > This is probably a duplicate of https://bugs.kde.org/show_bug.cgi?id=344433 Yep, probably. *** This bug has been marked as a duplicate of bug 344433 *** |