| Summary: | Improve list of supported audio formats per platform | ||
|---|---|---|---|
| Product: | [Applications] krita | Reporter: | Scott Petrovic <scottpetrovic> |
| Component: | Animation | Assignee: | Emmet O'Neill <emmetoneill.pdx> |
| Status: | RESOLVED LATER | ||
| Severity: | wishlist | CC: | alvin, emmetoneill.pdx, halla, joupent |
| Priority: | NOR | ||
| Version First Reported In: | git master (please specify the git hash!) | ||
| Target Milestone: | --- | ||
| Platform: | Microsoft Windows | ||
| OS: | Microsoft Windows | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
Scott Petrovic
2018-04-21 04:14:34 UTC
Doing a little bit of reading, maybe Windows has a different set of audio formats it supports. https://forum.qt.io/topic/57675/which-file-formats-or-codecs-does-qmediaplayer-support Which this article says the Windows version supports DirectShow...which are these options... https://msdn.microsoft.com/en-us/library/windows/desktop/dd407173%28v=vs.85%29.aspx If it is using DirectShow, then the formats supported depend on what DirectShow filters are available on the system. There are a lot of third-party DirectShow filters to support different formats and codecs, and it's up to users to install the filters they want to use. When it comes to DirectShow filters, I can think of ffdshow, perhaps you can give it a try? we currently give a list of audio formats that Krita can import. The goal of this ticket might just be to update our documentation on what audio formats are supported on different operating systems. See this page https://docs.krita.org/Audio_for_Animation If installing DirectShow filters does get Krita to support more format, we might as well add that to the docs. I haven't tried it though. Looks like Qt provides a handy function to query for support by mime-type and codecs: QMediaPlayer::hasSupport. However, the results it gives do not seem to match with actual support. For example, here it reports wav as not supported, while playing them without a problem. We'll look at the range of supported formats once audio is working more consistently across platforms. |