| Summary: | Active Screen Corners and Edges - toggle checkbox and schortcut | ||
|---|---|---|---|
| Product: | [Plasma] kwin | Reporter: | Richard Llom <richard.llom> |
| Component: | general | Assignee: | KWin default assignee <kwin-bugs-null> |
| Status: | RESOLVED INTENTIONAL | ||
| Severity: | wishlist | ||
| Priority: | NOR | ||
| Version First Reported In: | unspecified | ||
| Target Milestone: | --- | ||
| Platform: | Other | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
Richard Llom
2018-01-14 17:11:47 UTC
A game normally locks the mouse and only operates with relative positions. If your game would do that, this would be a none issue. In general we do not expose options to workaround incorrect behavior of other applications. > A game normally locks the mouse and only operates with relative positions. No. RTS stands for real time strategy and in RTSs your mouse insn't locked. Instead you use it to select things (units) on the screen or to move the screen. https://en.wikipedia.org/wiki/Real-time_strategy#Gameplay "Players mainly scroll the screen and issue commands with the mouse, and may also use keyboard shortcuts." See here for instance at the 4:50 mark http://www.youtube.com/watch?v=_o-_y1dZgxQ Please leave the state of the wish. Reopening won't change anything. Fact is: any X application has the possibility to ensure that it gets all mouse events, be it through locking (as I mentioned in comment #1) or through grabbing. If it does that the screen edges won't activate. If the game play requires mouse interaction in each part of the window it needs to ensure it. We are not going to add further config options or global shortcuts to workaround application shortcomings. |