Summary: | Canvas framerate limiter might not be working as intended | ||
---|---|---|---|
Product: | [Applications] krita | Reporter: | Neviril <nevineviril> |
Component: | OpenGL Canvas | Assignee: | Bernhard Liebl <poke1024> |
Status: | RESOLVED FIXED | ||
Severity: | normal | CC: | alvin, dimula73, halla |
Priority: | NOR | ||
Version: | 4.0 pre-alpha | ||
Target Milestone: | --- | ||
Platform: | Microsoft Windows | ||
OS: | Microsoft Windows | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
Neviril
2017-11-07 17:07:46 UTC
Bernhard, Could you take a look? I'm wondering whether this is related to commit 4cb82985c37e07d8e628094fb137169c35ac1df6 Author: Bernhard Liebl <poke1024@gmx.de> Date: Sun Oct 22 13:51:07 2017 +0200 Adds a user configuration for maximum fps for canvas updates Under "Performance / Advanced / Limit Frames per Second" there is now a slider that allows the configuration of the targeted frames per second updates the canvas should receive. This configures the updateSignalCompressor in KisCanvas2 to not trigger update events more often. Having a lower fps gives the main thread more time to do other QT event processing, which could be beneficial one some machines/installations. Differential Revision: https://phabricator.kde.org/D8193 As Neviril's bisect seems to suggest. I think I have fixed exactly this bug, when fixing bug 409460. Please check if the problem still persists in the nightly builds (I don't think it is available in 4.2 branch): https://binary-factory.kde.org/job/Krita_Nightly_Windows_Build/ If the bug still present, please reopen this report :) |