| Summary: | Improvement suggestion on the deform brush engine | ||
|---|---|---|---|
| Product: | [Applications] krita | Reporter: | reptillia39 |
| Component: | Brush engines | Assignee: | Krita Bugs <krita-bugs-null> |
| Status: | RESOLVED WORKSFORME | ||
| Severity: | normal | CC: | griffinvalley, halla |
| Priority: | NOR | ||
| Version First Reported In: | 3.2.0-beta.2 | ||
| Target Milestone: | --- | ||
| Platform: | Other | ||
| OS: | Microsoft Windows | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
reptillia39
2017-08-03 04:46:14 UTC
Does turning off "bilinear filtering" make a difference in this effect? The results looks extremely pixelated (meaning useful for pixel art which requires deformation, but not for anything else), but luminosity is better preserved with that option turned off. Ok, I found out how to keep the luminosity preserved with setting blending mode to lighten. It seems that the brush works only with few blending modes. Same to the color smudge. That's a matter of mathematics, I'm afraid. |