| Summary: | Fragment shader in UserDelegate.qml is not GLSL/ES compatible, missing precision specifier | ||
|---|---|---|---|
| Product: | [Plasma] plasmashell | Reporter: | Stefan Brüns <stefan.bruens> |
| Component: | Global Theme packages | Assignee: | Plasma Bugs List <plasma-bugs-null> |
| Status: | RESOLVED FIXED | ||
| Severity: | normal | CC: | kde, plasma-bugs-null |
| Priority: | NOR | Keywords: | junior-jobs |
| Version First Reported In: | master | ||
| Target Milestone: | 1.0 | ||
| Platform: | Other | ||
| OS: | Linux | ||
| Latest Commit: | https://commits.kde.org/plasma-workspace/129884c7b02f7123fef48028cf29ac0c3d0c5589 | Version Fixed/Implemented In: | |
| Sentry Crash Report: | |||
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Description
Stefan Brüns
2017-07-24 17:57:26 UTC
Git commit 129884c7b02f7123fef48028cf29ac0c3d0c5589 by Stefan Brüns. Committed on 26/09/2017 at 21:16. Pushed by bruns into branch 'master'. [lookandfeel] Fix GLES incompatibilities in UserDelegate shader code Summary: The shader compilation currently fails on GLES with errors like: "0:6(2): error: No precision specified in this scope for type `vec4'" GLES requires variable qualifiers like highp/lowp, whereas desktop OpenGL does not. As QGlShaderProgram adds suitable defines on desktop OpenGL for these qualifiers, it is safe to add these to a declarations, see: http://doc.qt.io/qt-5/qglshaderprogram.html#writing-portable-shaders Reviewers: #plasma, davidedmundson Reviewed By: #plasma, davidedmundson Subscribers: plasma-devel Tags: #plasma Maniphest Tasks: T7071 Differential Revision: https://phabricator.kde.org/D7770 M +8 -8 lookandfeel/contents/components/UserDelegate.qml https://commits.kde.org/plasma-workspace/129884c7b02f7123fef48028cf29ac0c3d0c5589 |