| Summary: | The default theme could use some tuneup | ||
|---|---|---|---|
| Product: | [Applications] picmi | Reporter: | Andrej M. <andrej.mernik+bugs> |
| Component: | general | Assignee: | Jakob Linke <jakob> |
| Status: | CONFIRMED --- | ||
| Severity: | normal | ||
| Priority: | NOR | ||
| Version First Reported In: | unspecified | ||
| Target Milestone: | --- | ||
| Platform: | Other | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
| Attachments: | KSudoku Scribble | ||
I agree, KSudoku's Scribble theme is very nice. I can investigate if using the Scribble theme for Picmi would be possible (can't promise when though). In general, contributions (especially art and design) are always welcome. I wanted to create a mockup by modifying the current theme via Inkscape, but the game didn't recognize the format and everything (with the exception of background) was invisible. Any hints on how to overcome this problem? Best regards, Andrej Mernik Any SVG containing the appropriate IDs should work (see https://github.com/schuay/picmi/blob/master/src/gui/renderer.cpp#L42). I'd need more info on what's going wrong. Maybe you're lucky and there's an exception message when executing picmi from the console. My shot in the dark is that you're not preserving the required IDs for your elements. |
Created attachment 104703 [details] KSudoku Scribble Dear Maintainer, currently the appearance of the default theme is not optimal: - the border around each cell is currently too thick, which causes Hermann grid illusion (dots appear on intersections) at certain zoom levels - the division between 5x5 blocks is relatively hard too see - the solved numbers could be crossed over instead of just turning gray For 1 and 2, please have a look at KSudoku theme Scribble. The cell borders in that theme could be slightly thicker, but overall it looks really nice. Best Regards, Andrej Mernik