| Summary: | smallest ship too small | ||
|---|---|---|---|
| Product: | [Applications] knavalbattle | Reporter: | wvw |
| Component: | general | Assignee: | Nikolas Zimmermann <wildfox> |
| Status: | CONFIRMED --- | ||
| Severity: | wishlist | CC: | brendan, finex, pederick |
| Priority: | NOR | ||
| Version First Reported In: | 1.0 | ||
| Target Milestone: | --- | ||
| Platform: | Unlisted Binaries | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
wvw
2002-02-01 15:30:21 UTC
Hi! I would like to vote against this wish, as it makes no real difference, whether we choose 1 or 2 fields as the smallest size. Lets suppose to have just one ship with the size of 2. Its just luck to hit this ship right before your opponent. With size of 1 field, the strategy is where to place this ship hidden against the opponent's strategy, which might be similar if not same over more than one round. I agree with GnuShi: I'll leave the smallest size to 1x1 too :-) With both players having perfect strategy and all other things being equal, whoever gets the smallest ship first (pure luck) has 1-field ship: Double the chance of winning 2-field ship: 1.5x the chance of winning Also, traditional rules of the game have smallest size of 2. This bug report goes hand in hand with bug 181114 re my previous comment: 2-field ship pushes emphasis towards strategy 1-field ship pushes emphasis towards luck I'm in agreement with this wish. With a 1-square ship, most games become a pure-luck race to hit that one square after all the other ships have been sunk. Those games that don't (because someone got lucky before all the other ships were sunk) are almost invariably won by the first player to hit the 1-square ship. GnuShi: I must respectfully disagree, and say that it does make a real difference. Yes, it's a matter of luck being the first to hit a 2-square ship. It's also a matter of luck being the first to hit the 3- or 4-square ship. The whole game has a large element of luck. But the bigger the ship, the more you can use strategy, and so the less important luck becomes. With a bigger ship, you can "search" the grid in patterns that reduce the number of shots needed to find a ship. This is absolutely impossible with a 1-square ship. You must try every square. Maybe against a human opponent, you can notice that they tend to put the tiny ship in certain regions more often -- maybe. But with a computer opponent, it could be anyway, so there's no way around it: with a ship that small, it is truly a game of pure luck. Please, please replace it with another 2- or even 3-square ship. |